For rexviewer, some questions:
1. Has the viewer been updated or changed considerably since Dec 2nd? If
so, and it is possible to create binaries every so often that the
update is
"significant", that would really help. I compile opensim and modrex
but not
the viewer
2. Is it possible to set all objects to cast shadows without having to
manually
set each prim's attributes? This is especially useful in viewing
content that others
have created. It would seem that whether something casts a shadow
should be
a viewer feature rather than an object attribute
3. In Preferences -> Graphics -> Draw Distance, changing this seems to
have no
effect at least in modrex, and further away objects are seen in a
blue shale fog. Is
there another setting needed to make draw distance work?
-p
--
Paul Fishwick, PhD
Professor and Director, Digital Arts and Sciences Programs
University of Florida
Computer & Information Science and Eng. Dept.
Bldg. CSE, Room 301
P.O. Box 116120
Gainesville, FL 32611
Email: [email protected]
Phone: (352) 392-1414
Fax: (352) 392-1220
Web: http://www.cise.ufl.edu/~fishwick
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