Call for Chapters
Proposals Submission: April 15, 2009
Full Chapters Submission: June 30, 2009

Teaching through Multi-User Virtual Environments:
Applying Dynamic Elements to the Modern Classroom

A book edited by:
Giovanni Vincenti, Gruppo Vincenti, S.r.l., Rome, Italy
James Braman, Towson University, Towson, MD, USA

To be published by IGI Global: 
http://www.igi-global.com/requests/details.asp?ID=609

Introduction
In today’s world of education information is delivered through several
strategies. There is the classic “lecture” approach, which has been
the foundation for many schools and institutions. Then there is
“debate” as a form of learning, inherited from the great Greek and
Latin philosophers. In the last few years educators have also become
familiar with the concept of online education through the use of tools
such as “Blackboard”, “WebCT” and other online course delivery
systems.
An increasing number of institutions are utilizing online education as
a means of instruction. At the very least online media functions as a
support mechanism to be used in a parallel manner to the material
discussed in class. Given the type of interaction with the students,
this type of medium can be defined as an online static learning
environment. The identification of “static” comes from the idea of the
low interaction between the instructor and the students, or among the
students themselves. Some tools offer chat rooms, which is a small
step toward direct interaction.
Virtual environments, such as Twinity, Second Life, WOW and Active
Worlds, to name a few, have prompted the interest of many in the
education arena. The idea of finding new and improved ways to deliver
information to students is constantly on the minds of teachers.
Educators are interested in teaching students with more interaction,
more realism, and perhaps even immersive technologies that make the
students realize how life looked and felt at the times of Imperial
Rome. Virtual environments offer just that, and they add an incredible
dynamic element to teaching online.

Objective and Target Audience
This book has several aims, listed here:
* Affirming Multi-User Virtual Environments (MUVEs) as teaching tools
* Distinguishing static and dynamic virtual environments
* Advertising research being done on MUVEs as teaching tools
* Advertising teaching practices revolving around MUVEs
* Reporting teachers’ and students’ experiences with MUVEs utilized in
the classroom
* Discussing novel and experimental approaches to using virtual spaces
* Discussing the benefits of 3D immersive learning
This book would be of interest to all educators and practitioners (of
any subject, at any level of primary, secondary and higher education)
who wish to incorporate a dynamic online element to their classroom,
and also to researchers of education, computer science, and
instructional technologies. This book will be a one-stop resource for
practices as well as research activities within the domain on Multi-
User Virtual Environments.

Topics
Topics for discussion in this book include, but are not limited to the
following five areas:
* Static vs. dynamic online learning environments
* Applying Multi-User Virtual Environments to education
* Designing classroom activities for MUVEs
* Classroom experiences
* Education-oriented research activities conducted in MUVEs
Each chapter will be of 8,000 to 10,000 words in length written by
experts and leading innovators of their respective fields.

Submission
Researchers and practitioners are invited to submit on or before April
15, 2009, a 2-3 page chapter proposal clearly explaining the mission
and concerns of his or her proposed chapter. Authors of accepted
proposals will be notified by April 30, 2009 about the status of their
proposals and sent chapter guidelines. Full chapters are expected to
be submitted by June 30, 2009. All submitted chapters will be reviewed
on a double-blind review basis. Contributors may also be requested to
serve as reviewers for this project. Further information on this book
can be found at http://www.teachingthroughmuves.info/.

Publisher
This book is scheduled to be published by IGI Global (formerly Idea
Group Inc.), publisher of the “Information Science
Reference” (formerly Idea Group Reference), “Medical Information
Science Reference” and “IGI Publishing” imprints. For additional
information regarding the publisher, please visit www.igi-global.com.
This publication is anticipated to be released in the second half of
2010.

Important Dates
April 15, 2009: Proposal Submission Deadline
April 30, 2009: Notification of Acceptance
June 30, 2009: Full Chapter Submission
August 15, 2009: Review Results Returned
October 15, 2009: Final Chapter Submission

Proposals in WORD format can be submitted electronically to
[email protected] or mailed directly to the authors at
the addresses shown below.

Giovanni Vincenti
Gruppo Vincenti, S.r.l.
Via dei Gracchi 123
Rome, Italy 00192
[email protected]
http://sites.google.com/site/giovannivincenti


James Braman
Dept. of Computer and Information Sciences
Towson University
8000 York Rd.
Towson, MD 21252
United States of America
[email protected]

Apologies for cross-posting

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