Here are a few new features that the viewer (and server) could use

1)  As opensim already supports it, here are some LL functions not supported 
by the RealXtend Viewer   (they might already be getting worked on)

.   llDetectedLinkNumber
.   llDetectedTouchST
.   llDetectedTouchUV
.   llDetectedTouchPos
.   llDetectedTouchNormal
.   llDetectedTouchBinormal


2) Currently all the viewers (as far as i know) are limited to rendering the 
Ground Textures stretched over an approximately 12 meter by 12 meter square 
( that make each pixel of a 512 x 512 image about 23 mm square this is 
really annoying, as detail isn't possible on the ground,
Could we please get Support in the new viewer to be able to render the 
textures at different sizes, and have a setting for RealXtend servers to set 
the rendering size for ground textures?

3) is it also possible to use a 256*256 or 512*512 image to determine the 
blending of the ground textures ( of coarse it doesn't have to be an image, 
but some way to be able to set the texture at each pixel would by useful )

4) a method of turning off the skin  etc for your avatar ( similar to what 
people use invisiprims and body crushers for), so complete mesh based 
avatars can be more easily made.

5) Ability to use alternate skeletons, e.g., a skeleton with 6 legs 4 arms 
and 3 heads


Lets have some ideas, but do think about implementation



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