yuzo wrote:
> From my limited understanding, the Iron Python scripts for REX live on
> the server. The LSL scripts seem to me something you construct in an
> editor on the viewer.
>   

both are on the server, and executed on the server.

in opensim using the same scriptengine i think, am actually not 100% 
sure of the details there now.

true, there is the difference that rexscripts you edit on the server, 
whereas lsl you can edit via the viewer. but that just a UI and a 
storage difference in the end, does not make a difference with regard to 
the execution, which is essentially similarily within an opensim plugin 
(and iirc using the same scriptengine).

a major difference is that the rexscript ones can pretty much do 
anything, are like opensim region modules too in that sense, can access 
the system etc. like in any .net code i think. that's because it's full 
ironpython also, which can do anything c# can. so only for region owners 
in that sense i guess. Adam has been now working on the mini region 
module (MRM) system for Opensim and looking into sandboxing execution 
contexts with the .net tools (the one he was thinking of is not 
supported in Mono).

afaik the lsl ones are converted to c# source and compiled, haven't 
looked at that part of scriptengine now. security i guess comes just 
from the fact that, err, only valid lsl is parsed and it can't do stuff 
like import .net modules? dunno.

> Does it make a difference if a script written in LSL by my avatar's
> viewer gets information from a data source and uses it, or if I do
> something similar as an Iron Python script? It just feels like the
> Iron Python script would be accessible globally and I would assume
> that scripts are local to the avatar associated with its creation. Of
> course my understanding may be completely off.
>   

there is no association from a rexscript module or class to avatars or 
any other objects.

basically any object can use any such script, i.e. be declared to be an 
instance of that class. of course just the object owner can change the 
property that which script is used for the object.

> Yuzo
>   

~Toni

> On Apr 8, 12:58 pm, Toni Alatalo <[email protected]> wrote:
>   
>> Jeroen van Veen wrote:
>>     
>>> if other python libs can be imported, maybe it can be done with pycurl?
>>>       
>> basics are also in the stdlib,http://docs.python.org/library/urllib.html
>>
>> filehandle = urllib.urlopen(some_url, proxies=proxies)
>>
>> i guess the way to use curl within .net (which the server, being
>> opensim, is) would be via some .net wrapper, dunno, if you needed that
>> for some reason.
>>
>> and like said in the other post, it may be also a good idea to do what
>> opensim does on the c# side, what you would do in an opensim region
>> module perhaps (of course rexscript can also expose it by wrapping
>> something itself, or using what is exposed for LSL (which are what
>> rexscript usually uses)).
>>
>>     
>>> Jeroen
>>>       
>> ~Toni
>>
>>     
>>> On Wednesday 08 April 2009 18:55:13 Jani Pirkola wrote:
>>>       
>>>> Toni,
>>>> isn't it possible to send http get requests from python directly? Or at
>>>> least open tcp socket and write the get request there? What do I need to do
>>>> to enable needed libraries, ie does python in rex work as it was any python
>>>> environment?
>>>>         
>>>> Jani
>>>>         
>>>> 2009/4/8 Toni Alatalo <[email protected]>
>>>>         
>>>>> zeshu wrote:
>>>>>           
>>>>>> I have some data on a php web page.Now i need that data in realXtend.i
>>>>>> checked two methods in LSL one is httprequest and XML-RPC.How i can
>>>>>> use these functions in Python.
>>>>>>             
>>>>> are they exposed in the rexscript system? basically it always calls the
>>>>> opensim scripting api,
>>>>> i.e. is same as the lsl impls.
>>>>>           
>>>>> i think you can also use any .net library that your system has installed
>>>>> on your server,
>>>>> similarily to how use in it c# but just within ironpython (which
>>>>> rexscript uses).
>>>>>           
>>>>> ~Toni
>>>>>           
>
> >   


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