I found a fix!

It's not a problem with the server or the config and some .mesh files
upload just fine. However, to fix it, you have to select "bulk upload"
and upload your files through there. There will be no problem then :)

On Apr 19, 11:12 pm, "[email protected]"
<[email protected]> wrote:
> huh, that's funny. I'll see if it can be fixed
>
> On Apr 19, 9:55 pm, Gustavo Alberto Navarro Bilbao
>
> <[email protected]> wrote:
> > hi doeko
>
> > I tested your sim. Nice work with the web and the viewer design.
> > Just like you can see in the capture, i tryied to upload meshes maded from
> > skethup and was impossible. ¿Did you incluided the Peter's patch"?.
>
> > I tryied with singles meshes, smalls, than I uploaded in our server.
>
> > Best regards.
>
> > /////////////////////////////////////////////////////////////////////////// 
> > /////////////////////////////
>
> > 2009/4/19 [email protected] <[email protected]>
>
> > > Hello everyone,
>
> > > Many of you probably know my name from previous conversations on this
> > > list, but I'd like to properly introduce myself to everyone who
> > > doesn't. I'm known as Doeko Cassidy in Second Life and used to run
> > > SLNN (Second Life News Network) which is no longer around and I own
> > > Crystal Islands, a mid-sized estate there. In RL I'm known as Jules
> > > Vos and I study at the New Business School in Amsterdam.
>
> > > I'm currently working as the founder atwww.visibuild3d.com, one of
> > > the early real startups based on realXtend/Opensim technology. We were
> > > featured at The Next Web Rising Sun Startup Rally last friday, had a
> > > booth and got to present our message to a large audience.
> > >http://2009.thenextweb.com/finalists/. Our idea and business concept
> > > are already starting to show some traction in the real world.
>
> > > We have brought a stable and running modrex region online and I'd like
> > > to invite all of you to come and test things out, so that we can
> > > identify the bugs and get these reports to the REX team. Please go
> > > here for more info:http://visibuild3d.com/news/publicalpha/
>
> > > The goals of Visibuild are:
> > > 1) Create a stable and scalable hosting environment for modrex
> > > (partially accomplished)
> > > 2) Contribute one or multiple devs to the development of modrex and
> > > rex-NG
> > > 3) Develop additional tools that will make modrex and rex-NG more
> > > usable for architectural applications
> > > 4) Identify related use cases for this software and promote the use of
> > > modrex/Visibuild in these cases (partially accomplished)
> > > 5) Secure more funding through revenue and/or grants to make all this
> > > happen
>
> > > We are currently working on communicating the value of this platform
> > > to the architectural community. We also have some ties with
> > > foundations that fund the open-source movement. Ideally, they would
> > > provide a portion of the funding, however there are currently no
> > > developers (C++/C# & OGRE3d) officially affiliated with Visibuild.
> > > This must be accomplished first to secure funding. Therefore, I'd like
> > > to ask unaffiliated people who are involved currently with developing
> > > modrex or rex-NG and are interested in the concept of Visibuild to
> > > contact me. It may be possible to secure funding this way.
>
> > > I'm very interested in hearing your feedback on Visibuild and what we
> > > aim to accomplish. Feel free to follow @visibuild on twitter as well!
>
> >  visibuild.jpg
> > 90KViewDownload
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