To answer to your first question: When setting CheckSessionHash = false the 
simulator then doesn't confirm that the user is who he claims he is. So 
basically one could enter to simulator with other persons account with hacked 
viewer.

There is separate tracker for old realXtend servers at 
https://sourceforge.net/projects/realxtendserver/ 
But I already changed the server_ip_check to configurable this morning. The 
purpose of this feature was to prevent hostile servers using users account & 
session hash to log in to other worlds.

As we are developing the "rex-NG", we are investigating on other authentication 
methods and possibilities to store avatar information.

______________________________
Mikko Pallari
Server Technical Lead in RealXtend

ADMINO technologies
www.adminotech.com
www.realxtend.org


-----Original Message-----
From: [email protected] [mailto:[email protected]] On Behalf 
Of Paul Fishwick
Sent: 7. toukokuuta 2009 16:17
To: [email protected]
Subject: [realXtend] authentication server


I see that Mikko has added a flag so that one can bypass the RealXtend
authentication server since apparently, there is a bug there. The 
authentication
fails when using an external IP from behind a router. Even
though setting this flag to false:

 CheckSessionHash = false


as per the updated config information in: 
http://wiki.realxtend.org/index.php/Configuring_ModRex,
this raises some questions. I post them here since apparently, they are 
not modrex-related
according to Mikko's tracker responses, and so I am not sure where else 
to post these
questions:

(1) By setting CheckSessionHash = false, does this mean that no 
authentication is occurring?
If there is a bug in authentication server, is there a separate tracker 
for that project?

(2) Would it be possible to link the username entered in the RealXtend 
viewer to the
default OpenSim authentication, thus nullifying the requirement to 
launch RealXtend
authentication as a separate service? While we are at it, it would also 
be nice if we didn't
have to launch a separate AvatarStorage server, and instead, any storage 
required through
the use of the RealXtend viewer could be handled through table storage 
in the opensim db.
I am just thinking of ways in which the connection between the RealXtend 
viewer and
OpenSim could be simplified. Having to launch 2 extra servers has always 
been an
awkward solution for modrex, which in theory, should be defined by an 
interface between
the RealXtend viewer and OpenSim.

-p

-- 
Paul Fishwick, PhD
Professor and Director, Digital Arts and Sciences Programs
University of Florida
Computer & Information Science and Eng. Dept.
Bldg. CSE, Room 301
P.O. Box 116120
Gainesville, FL 32611
Email: [email protected]
Phone: (352) 392-1414
Fax: (352) 392-1220
Web: http://www.cise.ufl.edu/~fishwick




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