Toni Alatalo wrote: > > do you mean move individual vertices using your own code? you need to > do procedural animation, and not play back a pre-made vertex animation? > I am looking now at both: what is possible procedurally or w/ playback. Are either, or both, possible given the current python API in rex ? > >> we may try to create a few examples via the realxtend viewer by >> starting >> with the OGRE facial animation code. >> > > i think that demo just plays back a pre-made animation. > I think you are right - we may start with that. > both are in principle possible - playing back pre-made pretty > straightforward and i guess in the roadmap if it's not implemented yet. > Would we need to dive into the realxtend C++ code or is the python API, as it currently stands, appropriate? I suppose that is the essence of my question. > i'd say it's pretty safe to make ogre vertex anims and e.g. some own > little python-ogre app to view them locally, assuming realxtend will > support playing them at some point too (especially if your dept. can > put in some dev effort to add the support ;) .. but possibly only in NG > if it's not already implemented for current. > If we can use the existing realxtend python API to do this, we'll probably try that. However, if we have to go into the C++ code, maybe NG would be a more logical step over the long term. > enabling custom code to control vertices directly is much more involved > and there are open questions like how it would be distributed across > the different participants etc. but i think/hope it will be possible > with NG at some point (we have discussed direct bone control more but > the issues are quite similar, just that with vertices you have even > more data and i think the distribution might work by having the same > script running in each client and some higher level data would be > synched, if possible with the usage in case) > We'd be OK with just using pre-defined animations for now, along the lines of what was done in the OGRE facial animation demo
-p > >> -p >> > > ~Toni > > > > > -- Paul Fishwick, PhD Professor and Director, Digital Arts and Sciences Programs University of Florida Computer & Information Science and Eng. Dept. Bldg. CSE, Room 301 P.O. Box 116120 Gainesville, FL 32611 Email: [email protected] Phone: (352) 392-1414 Fax: (352) 392-1220 Web: http://www.cise.ufl.edu/~fishwick --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
