Toni Alatalo wrote:
>  
> do you mean move individual vertices using your own code? you need to 
> do procedural animation, and not play back a pre-made vertex animation?
>   
I am looking now at both: what is possible procedurally or w/ playback. Are
either, or both, possible given the current python API in rex ?
>   
>> we may try to create a few examples via the realxtend viewer by 
>> starting
>> with the OGRE facial animation code.
>>     
>
> i think that demo just plays back a pre-made animation.
>   
I think you are right - we may start with that.
> both are in principle possible - playing back pre-made pretty 
> straightforward and i guess in the roadmap if it's not implemented yet. 
>   
Would we need to dive into the realxtend C++ code or is the python API,
as it currently stands, appropriate? I suppose that is the essence of my 
question.
> i'd say it's pretty safe to make ogre vertex anims and e.g. some own 
> little python-ogre app to view them locally, assuming realxtend will 
> support playing them at some point too (especially if your dept. can 
> put in some dev effort to add the support ;) .. but possibly only in NG 
> if it's not already implemented for current.
>   
If we can use the existing realxtend python API to do this, we'll 
probably try that.
However, if we have to go into the C++ code, maybe NG would be a more 
logical step
over the long term.
> enabling custom code to control vertices directly is much more involved 
> and there are open questions like how it would be distributed across 
> the different participants etc. but i think/hope it will be possible 
> with NG at some point (we have discussed direct bone control more but 
> the issues are quite similar, just that with vertices you have even 
> more data and i think the distribution might work by having the same 
> script running in each client and some higher level data would be 
> synched, if possible with the usage in case)
>   
We'd be OK with just using pre-defined animations for now, along the 
lines of
what was done in the OGRE facial animation demo

-p

>   
>> -p
>>     
>
> ~Toni
>
>
> >
>   


-- 
Paul Fishwick, PhD
Professor and Director, Digital Arts and Sciences Programs
University of Florida
Computer & Information Science and Eng. Dept.
Bldg. CSE, Room 301
P.O. Box 116120
Gainesville, FL 32611
Email: [email protected]
Phone: (352) 392-1414
Fax: (352) 392-1220
Web: http://www.cise.ufl.edu/~fishwick


--~--~---------~--~----~------------~-------~--~----~
http://groups.google.com/group/realxtend
http://www.realxtend.org
-~----------~----~----~----~------~----~------~--~---

Reply via email to