Hi, With ModreX you need to use RexOde. Set "physics = RexOpenDynamicsEngine" in OpenSim.ini.
______________________________ Mikko Pallari Server Technical Lead in RealXtend ADMINO technologies www.adminotech.com www.realxtend.org -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of [email protected] Sent: 15. toukokuuta 2009 12:06 To: realXtend Subject: [realXtend] collisions in modrex Hello, after some difficulties with collision detection of my custom meshes using the realxtend server, I solved the problem and all works fine. As a next step, I wanted to try the same thing with an opensim server with modrex extension. I downloaded the complete package (opensim +modrex), changed to ODE Physics in the ini file and uploaded the same meshes, that already worked with the rex server. But with modrex, I can walk through the objects. I tried zeromesher and meshmerizer, both without success. What am I doing wrong? - Thomas --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
