> Anyone out there able to give me a few pointers on how to generate a > collision mesh in Maya that I can OGRE export out and use in > RealXtend. Can I use the same mesh for collision as main mesh or is it > have to be a different mesh setup for collision? Also, what settings > if any have to be configured for physics if there are any? Any help is > greatly appreciated! >
You can use the same mesh if you want. Usually for complex objects a simplified object is used for the collision since it's faster for the physics engine to handle and sometimes even improves the collision. -Heikki --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
