> Anyone out there able to give me a few pointers on how to generate a
> collision mesh in Maya that I can OGRE export out and use in
> RealXtend. Can I use the same mesh for collision as main mesh or is it
> have to be a different mesh setup for collision? Also, what settings
> if any have to be configured for physics if there are any? Any help is
> greatly appreciated!
>

You can use the same mesh if you want. Usually for complex objects a
simplified object is used for the collision since it's faster for the
physics engine to handle and sometimes even improves the collision.

-Heikki


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