Yes, EntryArea module is also present in ModreX.

save-oar and load-oar work with modrex, but afaik they don't support RealXtend 
object properties. That means that they don't support meshes, ogre particle 
scripts etc.

______________________________
Mikko Pallari
Server Technical Lead in RealXtend

ADMINO technologies
www.adminotech.com<http://www.adminotech.com/>
www.realxtend.org<http://www.realxtend.org/>

From: [email protected] [mailto:[email protected]] On Behalf 
Of Jani Pirkola
Sent: 3. kesäkuuta 2009 11:37
To: [email protected]
Subject: [realXtend] Re: Entry coordinate of avatar

Mikko,

do you use modrex for that (EntryArea)?

Also, does save-oar and load-oar work with modrex?

Best regards,
Jani
2009/6/3 Mikko Pallari 
<[email protected]<mailto:[email protected]>>

You can use the EntryArea module. Just add the following configuration to your 
OpenSim.ini:

[EntryArea]
 ; Set entry area, where the users appear during login. Users spawn at random
 ; locations inside the cube, which is configured with the following parameters.
 ;
 enabled = True
 entry_area_min_x = 69
 entry_area_min_y = 129
 entry_area_min_z = 24
 entry_area_max_x = 71
 entry_area_max_y = 131
 entry_area_max_z = 26

______________________________
Mikko Pallari
Server Technical Lead in RealXtend

ADMINO technologies
www.adminotech.com<http://www.adminotech.com>
www.realxtend.org<http://www.realxtend.org>

-----Original Message-----
From: [email protected]<mailto:[email protected]> 
[mailto:[email protected]<mailto:[email protected]>] On 
Behalf Of Anu
Sent: 3. kesäkuuta 2009 7:41
To: realXtend
Subject: [realXtend] Entry coordinate of avatar


Is there a way I can fix entry point of all avatars for a region. e.g.
I want all avatars to enter (70,130,25) when they login.







--~--~---------~--~----~------------~-------~--~----~
http://groups.google.com/group/realxtend
http://www.realxtend.org
-~----------~----~----~----~------~----~------~--~---

Reply via email to