Yes, EntryArea module is also present in ModreX. save-oar and load-oar work with modrex, but afaik they don't support RealXtend object properties. That means that they don't support meshes, ogre particle scripts etc.
______________________________ Mikko Pallari Server Technical Lead in RealXtend ADMINO technologies www.adminotech.com<http://www.adminotech.com/> www.realxtend.org<http://www.realxtend.org/> From: [email protected] [mailto:[email protected]] On Behalf Of Jani Pirkola Sent: 3. kesäkuuta 2009 11:37 To: [email protected] Subject: [realXtend] Re: Entry coordinate of avatar Mikko, do you use modrex for that (EntryArea)? Also, does save-oar and load-oar work with modrex? Best regards, Jani 2009/6/3 Mikko Pallari <[email protected]<mailto:[email protected]>> You can use the EntryArea module. Just add the following configuration to your OpenSim.ini: [EntryArea] ; Set entry area, where the users appear during login. Users spawn at random ; locations inside the cube, which is configured with the following parameters. ; enabled = True entry_area_min_x = 69 entry_area_min_y = 129 entry_area_min_z = 24 entry_area_max_x = 71 entry_area_max_y = 131 entry_area_max_z = 26 ______________________________ Mikko Pallari Server Technical Lead in RealXtend ADMINO technologies www.adminotech.com<http://www.adminotech.com> www.realxtend.org<http://www.realxtend.org> -----Original Message----- From: [email protected]<mailto:[email protected]> [mailto:[email protected]<mailto:[email protected]>] On Behalf Of Anu Sent: 3. kesäkuuta 2009 7:41 To: realXtend Subject: [realXtend] Entry coordinate of avatar Is there a way I can fix entry point of all avatars for a region. e.g. I want all avatars to enter (70,130,25) when they login. --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
