>> Im not a coder by trade Im an animator, But I have made a project in >> Realm Crafter and want to port it to realXtend. Are there any >> tutorials on how to add a gameframework or a combat system to >> realXtend? Also is their a good web page on coding bots? >>
The documentation for the bot system is at http://docs.realxtend.org/index.php/Setting_up_bots - with a link to info about programming then in http://docs.realxtend.org/index.php/Content_Scripting_Python_Bots This is using the rexscript system which is a module for opensim where the programming kind of resembles making an opensim region module, but using a framework (largely written in Python) for making server side logic of games, a description of the overall system is http://docs.realxtend.org/index.php/Content_Scripting_Python_Introduction What kind of a combat system would you need? There is some in SL which may have in 0.4 with the heritage there, but I don't know the SL combat systems well at all (did think that things like http://slgames.wordpress.com/2007/01/31/samurai-island/ sounded like fun when heard about it). For the client side and the overall system to support different kinds of combat things, the current usable versions up to 0.4 are perhaps restricted so that not everything is possible in sane ways. With the next generation viewer we hope to get an extensible system where you can implement custom GUIs more flexibly and even custom networking to enable making basically any kind of combat systems or whatever custom application you need. But that work is still to come. The server side (i mean scripting, and content format etc). is remaining the same anyway, so you can start with that and the current viewer right away and not worry about loosing work if get to switch to the ng viewer to get additional features later. ~Toni --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
