>> Im not a coder by trade Im an animator, But I have made a project in
>> Realm Crafter and want to port it to realXtend. Are there any
>> tutorials on how to add a gameframework or a combat system to
>> realXtend? Also is their a good web page on coding bots?
>>     

The documentation for the bot system is at 
http://docs.realxtend.org/index.php/Setting_up_bots - with a link to 
info about programming then in 
http://docs.realxtend.org/index.php/Content_Scripting_Python_Bots

This is using the rexscript system which is a module for opensim where 
the programming kind of resembles making an opensim region module, but 
using a framework (largely written in Python) for making server side 
logic of games, a description of the overall system is 
http://docs.realxtend.org/index.php/Content_Scripting_Python_Introduction

What kind of a combat system would you need? There is some in SL which 
may have in 0.4 with the heritage there, but I don't know the SL combat 
systems well at all (did think that things like 
http://slgames.wordpress.com/2007/01/31/samurai-island/ sounded like fun 
when heard about it).

For the client side and the overall system to support different kinds of 
combat things, the current usable versions up to 0.4 are perhaps 
restricted so that not everything is possible in sane ways. With the 
next generation viewer we hope to get an extensible system where you can 
implement custom GUIs more flexibly and even custom networking to enable 
making basically any kind of combat systems or whatever custom 
application you need. But that work is still to come. The server side (i 
mean scripting, and content format etc). is remaining the same anyway, 
so you can start with that and the current viewer right away and not 
worry about loosing work if get to switch to the ng viewer to get 
additional features later.

~Toni

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