Hi. Some crucial parts of Hydrax were hardcoded, e.g. shaders and some part of the main logic, and thus would have required changes to the source code. This was the main reason that Hydrax is not part of the Naali at the moment. Hydrax is quite a performance hit, but I think Naali with Hydrax can get nice 60 fps with a modern PC (my work PC is Q6600/4Gb/8800GTS), and it will be a configurable feature if it's part of Naali in some point in the future.
There are also some problems with Caelum with current release, e.g. clouds are disabled at the moment because they would require almost infinite far clip plane distance to get shown properly + they cause some weird behavior to the shadows. 2009/7/8 Jeroen van Veen <[email protected]> > > > .. that said i think we're heading for a model where there is no > > default content at least in the sense of hard coded, it's easy to > > imagine spaces without sea or land even. > > interesting point. How would this look like? Is this going towards the mxp > concept of spheres? > > Jeroen > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
