OpenSim updated its build process a while ago. The Opensim prebuild.xml now 
contains a include line.

<?include file="addon-modules/*/prebuild.xml" ?>

This will go through all the subfolders in opensim\addon-modules and tries to 
find prebuild.xml files. If it finds one it will be added as a project to the 
OpenSim.sln solution file.

Our Taiga trunk will place ModRex and ModCableBeach into the correct 
addon-modules folder. If you wish to disable modcablebeach please delete the 
folder ModCableBeach from opensim\addon-modules. After this run 
opensim\runprebuild.bat and then open solution in visual studio or just run 
compile.bat You will also need to move some script related files to the right 
location, you will find help how to do this from 
opensim\addon-modules\ModRex\ModularRex\readme.windows.txt

I would suggest using Taiga to simplify the process

1. svn checkout http://dev.realxtend.org/svn/servers/trunk 
2. delete opensim\addon-modules\ModCableBeach folder
3. replace your taiga root runprebuild.bat with this file 
http://tols17.oulu.fi/~jnauha/Ohjelmointi/realxtend/runprebuild.bat 
   This will
   - build opensim with modrex
   - copy all the necessary files from modrex to opensim/bin
   - disable building cablebeach and openidprovider (I assume you don't want 
these)
4. run the new runprebuild.bat

I think it would be easier to use existing opensim.ini and just add the 
[realXtend] section from our example config 
(example-configs\trunk\opensim\bin\opensim.ini) because our config is very 
grid/cablebeach oriented and may be hard to modify if you don't have a lot of 
experience on the subject. You can try to use opensim\bin\OpenSim.ini.example 
as your base config, just add modrex to that and modify database related parts.

Hope this helps! Please reply if you have problems.

Brgrds,
Jonne Nauha

-----Original Message-----
From: [email protected] [mailto:[email protected]] On Behalf 
Of gfxguru
Sent: 23. elokuuta 2009 16:43
To: realXtend
Subject: [realXtend] Re: Configuring Modrex with latest opensim


I'm having issues compiling with the instructions you've given me. Is
there anyway you could be a little more specific on exactly what I
need to comment out, and is the prebuild\opensim\prebuil.xml file the
only xml file I need to comment out?
Thanks for your assistance.

On 15 Aug, 18:18, Jonne Nauha <[email protected]> wrote:
> Good evening,
>
> Latest OpenSim and modrex seems to build fine. Running is another thing in 
> your case than mine, because I'm running OS+modrex with gridserver and 
> modcablebeach and cablebeach servers. I'm using Taiga trunk that has head 
> revision of OpenSim and modrex.
>
> Here is instructions how to do 
> thishttp://wiki.realxtend.org/index.php/Building_Taiga_from_source_trunk
> ModCableBeach seems to have some errors at this moment, if you want 
> modcablebeach also change the SVN revision to r40.
>
> You can disable cablebeach related things out, before running runprebuild.bat:
> - Modify runprebuild.bat exclude sections about cablebeach and openidprovider
> - Modify prebuild\opensim\prebuil.xml. Comment with <!-- project here --> out 
> the modcablebeach part. Find text "<!-- ModCableBeach -->" from the file to 
> find the project section.
> - Modify start.bat to exclude opensimprovider and cablebeach servers. Or just 
> run it with opensim/bin/opensim.exe
>
> For the configs I can't really help you. Don't know that much about 
> configuring modrex, just the parts that Taiga needs. You can check our 
> example configs from example-configs\trunk.
>
> Hope this helped at least for building it if you had problems with that!
>
> Brgrds,
> Jonne Nauha
> realXtend
>
> -----Original Message-----
> From: [email protected] [mailto:[email protected]] On 
> Behalf Of gfxguru
> Sent: 14. elokuuta 2009 16:59
> To: realXtend
> Subject: [realXtend] Configuring Modrex with latest opensim
>
> I'm wondering if anyone has had any success in getting modrex up with
> the latest opensim, or at least build 10115? If anyone has any links
> or resources in compiling and configuring modrex/rexserver please let
> me/us know.
> Thanks


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