Thank you very much for the detailed explanations Alberto
2009/11/6 Toni Alatalo <ant...@kyperjokki.fi> > > Jonne Nauha kirjoitti: > > There is no way to accomplish this internally in Naali. I would > > imagine in the future this could be gotten from inventory as it is in > > SL based viewers. Or better yet, drag the mesh asset to a prim to set > > it. This "Set Mesh" functionality was added maybe 12 hours before code > > freeze and it may be hard to use and not fully workin under every > > scenario :) Toni could tell you more about this python feature. > > When you upload a mesh using Naali you can also see the asset id that > was created in the console output. > > But I haven't seen that function working fully yet, it sends the packet > to the server but there is perhaps something missing still (i added code > for it to set the object drawtype to mesh yesterday, but didn't see it > working yet so perhaps something else is missing still, had some probs > running local servers again so didn't get to debug on the server side yet). > > Might have been better to disable in the UI 'cause is not functional, > but oh well, at least now is easy perhaps for someone else to see what > is happening on the server :/ > > BTW also setting orientations in the editing gui doesn't work 'cause > that part is not implemented in the networking protocol, I'll add these > infos to the wiki pages (on Monday I guess). Location and scale changes > work. > > Work-in-progress .. and yes the plan is to have something like drag from > inventory straight to world or at least to the dialog, I think there's > still work to do in the qt ui backend department for us to have > drag&drop there. > > > Jonne Nauha > > ~Toni > > > On Fri, Nov 6, 2009 at 10:41 PM, Ryan McDougall <sempu...@gmail.com > > <mailto:sempu...@gmail.com>> wrote: > > > > > > One thing that must be very clear, is this is 0.0.2, *not* 2.0. Very > > big difference. Those zeros in the front mean it's not for general > > use. > > > > The only way to get the UUID for the mesh is by peeking into the > > server. This is a perfect example of an unfinished feature that is > not > > ready for end-users. > > > > There are many more missing features yet to be implemented, but it > > would help to get feedback on what's yet missing in our bug tracker: > > > http://dev.realxtend.org/gf/project/viewer/tracker/?action=TrackerItemBrowse&tracker_id=18 > > < > http://dev.realxtend.org/gf/project/viewer/tracker/?action=TrackerItemBrowse&tracker_id=18 > > > > > > Cheers, > > > > On Fri, Nov 6, 2009 at 10:22 PM, Gustavo Alberto Navarro Bilbao > > <alberto.navarro.bil...@gmail.com > > <mailto:alberto.navarro.bil...@gmail.com>> wrote: > > > First at all, congratulations for the new Naali 2.0, is really a > > > revolutionary concept. > > > > > > Ehem, just starting and asking ;-) > > > > > > How can we get the ID of the meshes than the Set Mesh utility is > > asking me? > > > > > > Next days i'll test it locally and in our server and publishing > > it in the > > > spanish community ;-)) > > > > > > A. > > > > > > 2009/11/6 Ryan McDougall <sempu...@gmail.com > > <mailto:sempu...@gmail.com>> > > >> > > >> 2009/11/6 Antti Ilomäki <antti.ilom...@gmail.com > > <mailto:antti.ilom...@gmail.com>>: > > >> > Hi everyone > > >> > > > >> > New versions of the upcoming next-generation realXtend viewer > > and server > > >> > have been released. The release is aimed for developers and > > enthusiasts, > > >> > the > > >> > end-user release is scheduled for the beginning of 2010. More > > >> > information in > > >> > the official and frequently updated realXtend-blog: > > >> > > > >> > > > > http://realxtend.blogspot.com/2009/11/002-preview-release-of-next-generation.html > > >> > > > >> > Please note that negative feedback is handled by Stompy and > > Crunchy (see > > >> > the > > >> > blog post for more details). > > >> > > > >> > > >> Excellent blog post Antti! > > >> > > >> I was going to crank out an announcement on Monday, but I see > Antti > > >> beat me to the punch. Though I will still add my own thoughts > later > > >> on. > > >> > > >> I'd like to direct everyone to the expertly done Gettting Started > > >> Guides, almost single-handedly conjured from thin air by Jonne, > and > > >> filled with beautiful eye-candy and fool-proof documentation. > > >> > > >> http://wiki.realxtend.org/index.php/Getting_Started_with_Naali > > >> http://wiki.realxtend.org/index.php/Getting_Started_with_Taiga > > >> > > >> There are still many bugs in Naali and Taiga, and this is only a > > >> developer release, but hopefully it gives you the impression > > that we > > >> are really trying to do something new and interesting, and that > > >> perhaps you'll join us in using and developing our new vision > > (called > > >> Project Corus). > > >> > > >> Cheers, > > >> > > >> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---