Thank you very much for the detailed explanations

Alberto

2009/11/6 Toni Alatalo <ant...@kyperjokki.fi>

>
> Jonne Nauha kirjoitti:
> > There is no way to accomplish this internally in Naali. I would
> > imagine in the future this could be gotten from inventory as it is in
> > SL based viewers. Or better yet, drag the mesh asset to a prim to set
> > it. This "Set Mesh" functionality was added maybe 12 hours before code
> > freeze and it may be hard to use and not fully workin under every
> > scenario :) Toni could tell you more about this python feature.
>
> When you upload a mesh using Naali you can also see the asset id that
> was created in the console output.
>
> But I haven't seen that function working fully yet, it sends the packet
> to the server but there is perhaps something missing still (i added code
> for it to set the object drawtype to mesh yesterday, but didn't see it
> working yet so perhaps something else is missing still, had some probs
> running local servers again so didn't get to debug on the server side yet).
>
> Might have been better to disable in the UI 'cause is not functional,
> but oh well, at least now is easy perhaps for someone else to see what
> is happening on the server :/
>
> BTW also setting orientations in the editing gui doesn't work 'cause
> that part is not implemented in the networking protocol, I'll add these
> infos to the wiki pages (on Monday I guess). Location and scale changes
> work.
>
> Work-in-progress .. and yes the plan is to have something like drag from
> inventory straight to world or at least to the dialog, I think there's
> still work to do in the qt ui backend department for us to have
> drag&drop there.
>
> > Jonne Nauha
>
> ~Toni
>
> > On Fri, Nov 6, 2009 at 10:41 PM, Ryan McDougall <sempu...@gmail.com
> > <mailto:sempu...@gmail.com>> wrote:
> >
> >
> >     One thing that must be very clear, is this is 0.0.2, *not* 2.0. Very
> >     big difference. Those zeros in the front mean it's not for general
> >     use.
> >
> >     The only way to get the UUID for the mesh is by peeking into the
> >     server. This is a perfect example of an unfinished feature that is
> not
> >     ready for end-users.
> >
> >     There are many more missing features yet to be implemented, but it
> >     would help to get feedback on what's yet missing in our bug tracker:
> >
> http://dev.realxtend.org/gf/project/viewer/tracker/?action=TrackerItemBrowse&tracker_id=18
> >     <
> http://dev.realxtend.org/gf/project/viewer/tracker/?action=TrackerItemBrowse&tracker_id=18
> >
> >
> >     Cheers,
> >
> >     On Fri, Nov 6, 2009 at 10:22 PM, Gustavo Alberto Navarro Bilbao
> >     <alberto.navarro.bil...@gmail.com
> >     <mailto:alberto.navarro.bil...@gmail.com>> wrote:
> >     > First at all, congratulations for the new Naali 2.0, is really a
> >     > revolutionary concept.
> >     >
> >     > Ehem, just starting and asking ;-)
> >     >
> >     > How can we get the ID of the meshes than the Set Mesh utility is
> >     asking me?
> >     >
> >     > Next days i'll test it locally and in our server and publishing
> >     it in the
> >     > spanish community ;-))
> >     >
> >     > A.
> >     >
> >     > 2009/11/6 Ryan McDougall <sempu...@gmail.com
> >     <mailto:sempu...@gmail.com>>
> >     >>
> >     >> 2009/11/6 Antti Ilomäki <antti.ilom...@gmail.com
> >     <mailto:antti.ilom...@gmail.com>>:
> >     >> > Hi everyone
> >     >> >
> >     >> > New versions of the upcoming next-generation realXtend viewer
> >     and server
> >     >> > have been released. The release is aimed for developers and
> >     enthusiasts,
> >     >> > the
> >     >> > end-user release is scheduled for the beginning of 2010. More
> >     >> > information in
> >     >> > the official and frequently updated realXtend-blog:
> >     >> >
> >     >> >
> >
> http://realxtend.blogspot.com/2009/11/002-preview-release-of-next-generation.html
> >     >> >
> >     >> > Please note that negative feedback is handled by Stompy and
> >     Crunchy (see
> >     >> > the
> >     >> > blog post for more details).
> >     >> >
> >     >>
> >     >> Excellent blog post Antti!
> >     >>
> >     >> I was going to crank out an announcement on Monday, but I see
> Antti
> >     >> beat me to the punch. Though I will still add my own thoughts
> later
> >     >> on.
> >     >>
> >     >> I'd like to direct everyone to the expertly done Gettting Started
> >     >> Guides, almost single-handedly conjured from thin air by Jonne,
> and
> >     >> filled with beautiful eye-candy and fool-proof documentation.
> >     >>
> >     >> http://wiki.realxtend.org/index.php/Getting_Started_with_Naali
> >     >> http://wiki.realxtend.org/index.php/Getting_Started_with_Taiga
> >     >>
> >     >> There are still many bugs in Naali and Taiga, and this is only a
> >     >> developer release, but hopefully it gives you the impression
> >     that we
> >     >> are really trying to do something new and interesting, and that
> >     >> perhaps you'll join us in using and developing our new vision
> >     (called
> >     >> Project Corus).
> >     >>
> >     >> Cheers,
> >     >>
> >     >>
> >     >
> >     >
> >     > >
> >     >
> >
> >
> >
> >
> > >
>
>
> >
>

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