Hello There, A while ago I had metioned(in several topics) about significant frame rate losses possibly due to rubbish data accrued within the server. This problem does not occur if you switch to second life viewer mode with shift + r.
I have been editting a two region server for like 2 months now. And noticed considerable fps losses over time. Just recently I've checked two of my server backups with more or less the same data (little additions were done for the latter one) and notice that although they have a very slight difference the latter one achieves at least 10-15 less fps during rendering. So I've tried to take a diff of the databases for both of this servers and tried to remove some of the additions to the latter one by manually deleting these from the databases. Boom!...here is what I have found out. Deleting the entire RexAssetData within RexObjects database significantly increases fps. Deletion of 6 rows of data in this table suddenly made my 5-7 fps rate 60-80. Unbelivable is it not? Anyway I suppose this table holds media_url and refresh_rates for rex textures. So I suppose the application is trying to connect and refresh the sites relevant with these media urls even if they are not in the scene(no references) or even if there are no avatars close to the objects having the relevant rex textures. I have seen people complaining about RealXTend Ogre Renderer achieving much less than Second Life Viewer renderer(shift + r) and this may indeed be the actual reason. Try not adding any media urls to your textures and I suppose you ll have exactly the same or even better rates than SL OpenGL renderer with much better rendering quality. Anyway thanks to you all again for this great project.... Have fun, Ateş Akaydın -- http://groups.google.com/group/realxtend http://www.realxtend.org
