Hello

 Your teachers project sounds some what ambitious for the opensim
environment ...   Opensim is in alpha stage of development and Realxtend is
as well ..   Your questions about  the .42 viewer.....     That  viewer can
be considered a  proof of concept viewer ...    In the point in time that
viewer was released ..  The designers were showing that what they were
attempting could be done ....  The original Realxtend Viewer could be
considered a depricated project at this point ..  This is because the
original project has come soo far at this point beyond the protocols at the
base of the viewer .... that we are moving into a new Era and concept of the
VR ...  The old viewers is partially based on SL proticols and contains  SL
specific  Artifacts within it ..  such as the clothing situation you spoke
about..  which i explain later ..


Viewers and Realxtend ::

Currently Realxtend .42 and Naali are the only supported viewers that can
access   Realxtend Taiga grids ...   The hippo viewer or any other SL
protocol viewers  cannot access realxtend worlds ...  This is largely
because realxtend uses a true 3d Rendering engine that is compatible with
other 3d modelling and design environments ...  it originally added a Mesh
to the opensim server ...  now we are beyond this with python and other
exciting features being added ...  All of the new features that have been
added to opensim via the realxtend project .. or are being added ... Lead to
the development of Naali..   which is moving ahead at an exciting pace....
in a developers sense.. which means that by the end of the year ..   it will
be much more stable , full featured  and practically usable ....  than it is
now ...   Current development levels are only   .0.2 for the client side
viewer and  .01  for the server side code ....  This is a very early stage (
point 1 and point 2.. not one point 0 ) ...  At this point projects are
exciting because of the potential of this environment ...  but many features
are yet to be implemented ...    opensim is .69 code .. so it is farther
along than realxtend..  and it is convoluted some what at its base.. though
powerful....  Realxtend is obviously based on  opensim....  but because of
the  Vast Pleathora of features that is possible with Realxtend .. we are
still in a very early alpha stage ..

 The earlier .42 viewer contains some artifacts within it.. such as the
clothing you created .. not being able to be worn... etc ..  The clothing
issue.. is because your avatar is not even an SL avatar ...   the Realxtend
project brings a very interesting issue into the  problem for the grid
designer in terms of fashion and clothing...  This is because many different
avatar body shapes can be worn at the core of the system..  In SL ... there
are only a few base avatar  body meshes....   all women are based off of one
basic mesh.. while all men are developed off of another...   This has lead
to a uniformity in the design of clothing and attachments in SL ..    this
uniformity also means that a person that is very wise to this... knows that
every woman is essentially the same.. they have only small changes in there
look.. and a changed face..     In realxtend.. the base of the human body
can change...  the model itself  can be different for every individual
avatar ...  This leads to a great deal of diversity in body types in this
environment..  but it leads to a problem as designers have to model clothing
for each individual body type that is possible in world.. Plus people need
to know there body type as well.. they cant just go buy clothing that is one
size fits all in realxtend...   This leads to a much more challenging
environment when it comes to clothing and looks..  but the possibilites are
also greater here ...  things must be planned out a much different way
however

Your base mission of your teacher wanting specific things done for a final
project ...

  Your teacher is an academic...  Academics have a way of thinking up things
that are challenging but potentially possible ...  The first thing I would
ask in such a situation is...   This is possible to be done..  but can it be
done with the Opensim codebase ....    There are some instabilities in the
platform ..  and its appears to be an easy  codebase on the surface of
things ..  but it is not..  things are known to break in an opensim
environment.. because it is alpha code in general ...   Fixes can be found
for these things.. if you are a good coder ...  but fixes take time...    In
general... please expect more time than you would think at first..  and a
more difficult challenge than it appears on the surface ...  There are Phd
level computer scientists writing code for opensim .... some that are backed
by megacorporations ...    These megacorporations are the ones working on
the ideas that you set forth ...    In my view .. your professor should be
the one leading the code writing effort ...  as is being done by other
Academics at major universities ...

Putting the web on a prim ::

 A person came to the realxtend community shortly ago.. I  believe from the
SUN microsystems project Wonderland ...   This person offered to bring
Firefox on a prim to Realxtend Taiga / Naali ...    So in the next few
months I think we will be seeing this ...

Some of the things you speak about are possible at the moment in SL .. some
of the things are only possible in realxtend ...  and some are in the future
...    I caution you to consider this a developing project ...  The things
you are proposing are challenging but possible ...  and are going to take
time ...   I am not trying to sound like an engineer here and tell you
things are not possible for you to do.. I simply  saying that because it is
alpha code .. it is unstable code and this means you get errors that you do
not expect ... and are some times very interesting...always time consuming
and sometimes frustrating ....  =   these errors and issues can bust days
...  trying to figure them out and fix them ..  long 12 hour days ..

In short .. I would suggest that your teacher and yourself potentially
contact the person that was going to bring web on a prim to Realxtend...
talk with them and maybe you can get a chunk of code from them and
colloborate and bring this to realxtend !

-- 
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http://www.realxtend.org

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