No problems Mikko, but it looks like the bug tracker is dedicated to
Taiga. I had this problem with the realxtend server (0.5), so I am not
sure it is relevant. Is there also a bug tracker for Naali, and the
older versions ?

Thanks !

Edwige

On 17 mai, 12:12, Mikko Pallari <[email protected]> wrote:
> It would be really helpful if you could report this bug to our issue tracker
> (http://github.com/realXtend/taiga/issues) with all relevant version
> information and steps to reproduce.
>
> Thanks,
> Mikko
>
> On Sat, May 15, 2010 at 12:55 PM, Edwige Lelievre - ENER lab <
>
>
>
>
>
> [email protected]> wrote:
> > I had the same problem, but found an easier solution : take the object
> > in your inventory, then delete it from here. It should disappear
> > properly. (I have this deletion problem only for object created by
> > other character than the owner of the land)
>
> > Something else you have to know : you have to shut down you server
> > properly (using CloseStandaloneRexServer.bat is not proper at all) so
> > when you want to take the server down, type shutdown in the
> > OpenSim.exe console, then close manually authentification and avatar
> > storage.
>
> > Hope it helps :)
>
> > Edwige
> >www.armaghia.fr/DeltaLyrae6
>
> > On 14 mai, 22:31, Jonne Nauha <[email protected]> wrote:
> > > He means go to a mysql db browser (command line mysql login and editing
> > or
> > > use some gui tool) and go to opensim db (or grid db if you are running
> > > latest taiga in grid mode). There open assets table and delete the row
> > that
> > > has the mesh id. This shouldnt be required, it should be enough that they
> > > get deleted with a viewer. I saw this same behavior last week when i ran
> > my
> > > local taiga setup. I deleted some meshes with old viewer and they popped
> > > back up (prolly after servers were restarted). Someone should take a look
> > at
> > > this whats going on, i guess its a server bug. Can you tell us what
> > servers
> > > are you using and what kind of setup (grid, standalone, used db).
>
> > > Best regards,
> > > Jonne Nauha
> > > realXtend developer
>
> > >http://www.realxtend.org/http://www.evocativi.com/
>
> > > On Fri, May 14, 2010 at 9:40 PM, mattdevlin <[email protected]> wrote:
> > > > I would do that if I knew which mysql to go into. I guess my new
> > > > problem is they are all .dll files (am I correct?) and I apparently
> > > > don't have anything to edit these with.
>
> > > > On May 14, 1:53 pm, Gustavo Alberto Navarro Bilbao
> > > > <[email protected]> wrote:
> > > > > When i've suffered the same problem, the only solution that works for
> > me,
> > > > > was to get the uuid from the meshes, to find them in the mysql and to
> > > > delete
> > > > > them there.
>
> > > > > Alberto
>
> > > > > 2010/5/14 mattdevlin <[email protected]>
>
> > > > > > So I've got a bunch of meshes in my realxtend island, but I can't
> > get
> > > > > > some of them to permanently delete. I select them, delete them as
> > I've
> > > > > > deleted dozens of prims in the past, and sure enough they go away.
> > The
> > > > > > problem arises when I log off for the day and shut down the server,
> > > > > > when I bring it back up the next day, these few deleted prims won't
> > > > > > stay deleted, they just reappear.
>
> > > > > > I also have a prim that every time I double click it in my object
> > > > > > list, all of the coo-ordinates change, and seemingly randomly. I
> > also
> > > > > > can't delete this one even from my object list, it just won't
> > leave.
>
> > > > > > --
> > > > > >http://groups.google.com/group/realxtend
> > > > > >http://www.realxtend.org
>
> > > > > --http://groups.google.com/group/realxtendhttp://www.realxtend.org
>
> > > > --
> > > >http://groups.google.com/group/realxtend
> > > >http://www.realxtend.org
>
> > > --http://groups.google.com/group/realxtendhttp://www.realxtend.org
>
> > --
> >http://groups.google.com/group/realxtend
> >http://www.realxtend.org
>
> --http://groups.google.com/group/realxtendhttp://www.realxtend.org

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