On 29/06/10 13:19, Mikko Pallari wrote:
>
>
> On Tue, Jun 29, 2010 at 2:03 PM, Pablo Martin <[email protected]
> <mailto:[email protected]>> wrote:
>
>     On 29/06/10 09:22, Mikko Pallari wrote:
>
>     I see... ok, I tried the preferred combination and could get it to
>     work
>     nicely without too much trouble :). Anyways, thinking about it..
>     what I
>     really want is to follow with the modrex trunk, because that's
>     where the
>     latest advances in the ogre importer are. What opensim version
>     should I
>     use in this case?
>
>
> Well, the trunk should follow the OpenSim master, but as told,
> unfortunately we haven't had time to update that branch for some time.
> As we are currently developing against the taiga-0.1 branch, latest
> ogre scene importer stuff are there.


Ok, ok. So the problem with incorrect assets is normal with trunk
versions, or maybe I messed up the configuration?


>  
>
>
>     So now I have a test server at http://delcorp.dyne.org with b2rex
>     extensions. The issue I have is I don't see all the uploaded asset
>     meshes properly (sometimes ones show, and sometimes others, but
>     the more
>     complex one seem to be less likely to appear), not sure where the
>     problem is coming from... I think either a network reliability
>     issue, or
>     something with differring mono version on the server (i compiled on an
>     ubuntu lucid, but installed on a debian stable with backports..).
>
>
> I haven't yet had time to look at what does b2rex extension adds to
> ModreX part, so can't say if it because of that.

It just adds a couple of convenience methods to upload assets to a scene
and clear a scene through xmlrpc. Also, this only happens sometimes.


> But if you are using the reaXtend viewer 0.4x then the meshes won't
> show probably because of the UDP download of assets. If you try to
> connect with Naali then it is able to download assets with http.

I'm using the head from the repository for naali, so I don't think that
should be the problem. I was more thinking either a problem during
upload (doesn't seem likely because it uploads a zipfile and there are
no errors uncompressing), or a problem during udp download to the
client. Anyways, i'll keep investigating the issue, for now I'm happy
it's running on a public server :)

Greetings and thanks!

 p.

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