The thing there is that you get to upload meshes, materials and
textures
> in one go, and don't have to re-assign them manually in-world. They also
> go to their right places if you export the whole scene, but it can also
> be handy for even just individual objects (just need to export a scene
> with that single object). Besides the opensim console implemented last
> year and explained in that tutorial, there is now a work-in-progress gui
> frontend to it in Naali.

Wauw this is just getting better and better :)) amazing stuff.
I personally dont work with blender because i get lost in it's to me
not so intuitive interface but ill post info here on how it works for
maya if that could be of any value.

> cheers, and please be patient with us :)
> ~Toni

I guess looking at the great amount of work you guys do and the even
more stunning development all I/we can do is support you guys in
anyway we can.

Thank you so much.

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