ingenierofelipeurrego kirjoitti:
good night, from Colombia, I would like to know how I can upload a

Greetings!

mesh with naali or taiga rx 1.4 and 4.1 on all materials up because I
only rx the viewfinder you up to 12 materials and the one I have is
31.

Naali (0.3.1) can show you the slots for all the 31 materials so with that you should be do it manually.

Alternatively, the .mesh file you have might also have the material references already. Ogre by default and now also Taiga (ModRex) can read them, so you don't perhaps have to assign them manually. Supposing you have the .material file there with your .mesh.

You can check with RexMeshTool (which I think comes with the rexviewer 0.42 etc. releases -- if not is available in a separate download) to see locally in that little tool whether it shows the materials for you correctly. I'm actually not 100% rexmeshtool loads .materials but i suppose so, Ogre does that by default.

If that works, there is currently a trick: Make a file that says this, but replace Jack.mesh with the name of your .mesh file. Put that file as my.scene in the same directory where you have the .mesh and .material and possible texture images. Then use the scene loading tool in Naali to load that file, as instructed here: http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Uploading_Scenes

<scene formatVersion="">
   <nodes>
       <node name="Jack" id="3">
           <position x="0" y="0" z="0" />
           <rotation qx="0" qy="0" qz="0" qw="1" />
           <scale x="1" y="1" z="1" />
           <entity name="Jack" meshFile="Jack.mesh" static="false" />
       </node> </nodes> </scene>

That way the dotscene .zip upload handler on the server side will read the material ref from the mesh and create material assets of each individual materials in the .material file, and assign those to the current places for the mesh in the realXtend server automatically.

We have been adding tool support so that you can just upload a .mesh with all the materials readily assigned etc. for the next releases, but this workaround should work in the previous Naali 0.3.1 release. The server side support with latest improvements is in Taiga 0.1.4 (i've tested it with the release candidate, and with the current development version).

~Toni

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