On Fri, Oct 8, 2010 at 2:38 AM, Toni Alatalo <[email protected]> wrote:

> http://www.youtube.com/watch?v=MOE_WNX05W0 (be patient the flight takes
> a while :)
>
> we agreed to do this test already in April or May, but the one who we
> figured would do this has been busy with other stuff, so has been
> pending.
>
> requires opensim 0.7 so now that i had it running for other reasons
> (added a http frontend to an image rendering service there, but that's a
> topic for another post :) figured to do this to finally see how things
> work out.
>
> worked out of the box, i didn't need to do anything. except disable ODE
> 'cause it crashed. and i tested 10km * 10km first, but that ended up
> with the terrain module creating a huge map image or something and
> writing that to sqlite trashed my laptop so had to kill that process.
>

What changes did you do to use these big regions? If I remember correctly
what we talked earlier, this requires to change RegionSize constant from
OpenSim.Framework.Constants class. Is there now some configuration where to
change this?


>
> couldn't put meshes there 'cause modrex doesn't work with 0.7 yet, but
> with that and the new terrain entity-components in Naali now this should
> become really usable (you can now put several terrain entities in one
> scene/region in naali against taiga, and if not yet, later set their
> size and resolution too).
>

It is true that not all of the ModreX features work on OpenSim 0.7.x, but
meshes should be usable when changing to ModularRex client stack and
connecting with OpenSim authentication.


>
> our plan has been to first test big regions and ensure that Naali
> doesn't have artificial region size limits before possibly looking into
> seamless continuous sl style multiregion support. i think for many
> applications single big regions suffice, but there are of course others
> where separate but for the user continous multiple regions are needed.
>
> ~Toni
>

Cheers,
Mikko


>
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