Awsome - i just sent an avatar there :-) 2010/10/29 Antti Ilomäki <[email protected]>
> It seems that there's something interesting going on now at > http://live.engagetv.com/debalie.php > > 2010/10/29 Toni Alatalo <[email protected]>: > > Hi, > > > > we'll present Pablo's b2rex today at the Blender conference. There are > > nice screenshots of Naali showing objects with complex materials and > > scenes with shadows etc. in the Pablo's slides: > > > https://sim.lorea.org/pg/file/openid_4/read/260/presentation-for-the-blender-conference. > > > > I got to finally test the tool yesterday here with him and it's > > awesome :) Can edit the full scene in Blender, publish it once to modrex > > with a press of a simple button, then move some object, press the update > > button again, and the object moves immediately to the new place on the > > server .. and brings the materials correctly for the rex SuperShader. > > Uses the same dotscene exports as the current realXtend things in > > releases, but has a nice simple one-click UI for the whole export > > meshes, the scene, and send to server -hurdle. And when assets haven't > > changed, but just positions in the scene etc., updating the changed > > scene is quick. It generates the UUIDs in Blender, and keeps them stored > > in custom properties in Blender, so the opensim metadata that Blender > > created is saved in the .blend files and updating changes afterwards > > works. > > > > I applied the b2rex patch needed on the server side it to the Taiga that > > had been using locally and it went ok, but now that tried to redo after > > updated to current modrex master got some conflicts .. but probably not > > too complex to solve, we'll have a look. > > > > We also looked at implementing it to the Naali http service (which now > > does REST to provide the image rendering service, and it seemed very > > easy to add xml-rpc for scene bundle uploads handling too .. so it would > > work also when using the Tundra (==Naali) server. > > > > Otherwise we've been thinking about game logic systems and probably do > > more during the weekend after the presentation .. Pablo has earlier > > developed a node editor and similar things for artists to configure AI > > logic state machines etc, and we are doing some game etc. logic things > > now for new realXtend demos and to complete the scripting APIs back in > > Oulu in November and December. Is good to get to focus on that too now > > that the basic scene data with advanced materials etc. works quite > > nicely already. > > > > ~Toni > > > > > > -- > > http://groups.google.com/group/realxtend > > http://www.realxtend.org > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org
