Awsome - i just sent an avatar there :-)

2010/10/29 Antti Ilomäki <[email protected]>

> It seems that there's something interesting going on now at
> http://live.engagetv.com/debalie.php
>
> 2010/10/29 Toni Alatalo <[email protected]>:
> > Hi,
> >
> > we'll present Pablo's b2rex today at the Blender conference. There are
> > nice screenshots of Naali showing objects with complex materials and
> > scenes with shadows etc. in the Pablo's slides:
> >
> https://sim.lorea.org/pg/file/openid_4/read/260/presentation-for-the-blender-conference.
> >
> > I got to finally test the tool yesterday here with him and it's
> > awesome :) Can edit the full scene in Blender, publish it once to modrex
> > with a press of a simple button, then move some object, press the update
> > button again, and the object moves immediately to the new place on the
> > server .. and brings the materials correctly for the rex SuperShader.
> > Uses the same dotscene exports as the current realXtend things in
> > releases, but has a nice simple one-click UI for the whole export
> > meshes, the scene, and send to server -hurdle. And when assets haven't
> > changed, but just positions in the scene etc., updating the changed
> > scene is quick. It generates the UUIDs in Blender, and keeps them stored
> > in custom properties in Blender, so the opensim metadata that Blender
> > created is saved in the .blend files and updating changes afterwards
> > works.
> >
> > I applied the b2rex patch needed on the server side it to the Taiga that
> > had been using locally and it went ok, but now that tried to redo after
> > updated to current modrex master got some conflicts .. but probably not
> > too complex to solve, we'll have a look.
> >
> > We also looked at implementing it to the Naali http service (which now
> > does REST to provide the image rendering service, and it seemed very
> > easy to add xml-rpc for scene bundle uploads handling too .. so it would
> > work also when using the Tundra (==Naali) server.
> >
> > Otherwise we've been thinking about game logic systems and probably do
> > more during the weekend after the presentation .. Pablo has earlier
> > developed a node editor and similar things for artists to configure AI
> > logic state machines etc, and we are doing some game etc. logic things
> > now for new realXtend demos and to complete the scripting APIs back in
> > Oulu in November and December. Is good to get to focus on that too now
> > that the basic scene data with advanced materials etc. works quite
> > nicely already.
> >
> > ~Toni
> >
> >
> > --
> > http://groups.google.com/group/realxtend
> > http://www.realxtend.org
>
> --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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