>
> - About collisions : I didn't managed to make it works at all (I
> uploaded a mesh, and added it into collision field inside my object)
> Tried several objects, no effects.
>

*Naali had a bug in 0.3.2 that prevented the collision mesh to be calculated
on the server side before you logged in again. We did not send a deselect
packet for the item when it is unselected in build mode. This should be
fixed in the latest release, please try again with that and report back.*


> - Loading is quite slow at the beginning, would there be any to have a
> loading page instead of seeing objects appearing one after another ?
>

*Well how heavy is your server content? If you have alot of textures try
enabling the texture caching and set the limit for both to 2000 mb for both
caches. Also set to store also the jpeg etc textures with the checkbox. If
the caches fill up it will slow down logins due deleting of oldest items
every now and then.*


> - I have seen that object can receive and cast shadows, though, as
> well as any field of the component tab, it is not saved : when I log
> again, the property vanished.
>

*This has worked at some point via the rexproperties, but the same has
appearared now to the EC_OpenSimPrim so hard to say if that has screwed up
the logic somehow.*


> - Wherever my character logs out, it always logs in at the middle of
> the sim. Is there any way for the server to save the avatar position ?
>

*Modrex can have scripts to force the start position, mikkopa would know
more. I think our 0.5 fishworld has this script enabled so it forces you
down in the dome when you login. You could check that out. Its some python
script i believe.*


> - I experienced several Naali crashes by clicking on "build". But most
> of the time, it works.
>

*This is a hard one, I can only urge you to always install the latest Naali,
at this point it would be 0.3.3-postfixed :)*


>
> I hope this feedback helps and that someone will have some answer for
> my questions :)
>
> Thanks
>
> Edwige
>
>

Best regards,
Jonne Nauha
realXtend developer

http://www.realxtend.org/
http://www.evocativi.com/

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