Greetings!

I'm new using RealXtend but I love this form to understand and work
with Opensim.
Well, I have some problems giving a texturemap for my mesh. I export
my meshes since 3DS Max, with OgreMAX exporter to Naali, and well, my
problem
is that when I make a model in Sketchup, later I convert this to .ogre
in 3DS Max, and i make a UVMap in the same 3DS Max
because can load the materials of my sketchup model.

Can someone know how can I make a good UV map for Naali in 3DS Max?
I can use blender, but I suposse that I could lose my textures of the
Sketchup model...

Please help me, and accept my apologies for my deficient english :))

Thank you.

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

Reply via email to