Greetings!
I'm new using RealXtend but I love this form to understand and work with Opensim. Well, I have some problems giving a texturemap for my mesh. I export my meshes since 3DS Max, with OgreMAX exporter to Naali, and well, my problem is that when I make a model in Sketchup, later I convert this to .ogre in 3DS Max, and i make a UVMap in the same 3DS Max because can load the materials of my sketchup model. Can someone know how can I make a good UV map for Naali in 3DS Max? I can use blender, but I suposse that I could lose my textures of the Sketchup model... Please help me, and accept my apologies for my deficient english :)) Thank you. -- http://groups.google.com/group/realxtend http://www.realxtend.org
