On ma, 2010-11-08 at 12:29 +0200, Toni Alatalo wrote: > I guess best if Mikko could take a look at the shadows, 'cause not only > did he write the new texture blend weight painting, but also the new
Ah apparently he had already fixed this, just happened to see this in the log when was searching for other stuff -- https://github.com/realXtend/naali/commit/e302b07b511e3e1a68508a12328c4890cdb23f32 *fixed shadowing bug on terrain Manaluusua (author) 4 days ago I guess with this and Matti's dotscene publish collision fix in we could consider making another postfixes release this week -- let's see if it's simple and if someone has good time to do it. Also the next time based one is coming quite soon so might not be necessary (or is there someone out there really getting hurt by these now?), perhaps depends also on how many new bugs the next version has otherwise ;) > ~Toni same. > > On 6 nov, 20:48, Peter Steinlechner <psteinlech...@gmail.com> wrote: > > > Hi Matti > > > > > > Is the collision fix allready in the naali 0.3.3 ? I tried with it on the > > > taiga 0.2.0.rc5, but didn't notice a difference uploading a testscene > > > which > > > contained 2 meshes, each with one material.Maybe there was something wrong > > > with the meshes used. > > > The files I used are in the attached zip file. > > > > > > Cheers > > > Pedro > > > > > > On Sat, Nov 6, 2010 at 12:03 PM, Matti > > > <matti.reijo...@adminotech.com>wrote: > > > > > > > > > > > > > If this is about uploaded scenes collisions not working, i just did > > > > fix for > > > > it, hopefully it works, i took me long time trying to find bug in > > > > server end, > > > > by debugging ode collisions > > > > and then i noticing differences that lead to fixing it at client end.. > > > > > > > On Nov 5, 9:35 pm, Jonne Nauha <jonne.na...@evocativi.com> wrote: > > > > > I'm not sure what Antti meant but as far as I know there is no > > > > > collision > > > > > tasks going on. The fix that I was talking is already in. We are not > > > > > probably going to make this a habit to make postfixes to installers, I > > > > think > > > > > the 3 week cycles are enough. All the release stuff takes time from > > > > > one > > > > or > > > > > two guys for a day from actually doing any new code. > > > > > > > > I dont think the external ui module will work without the core > > > > > changes it > > > > > inculudes to the ui interface classes, havent had time to look. If its > > > > > coming to our core repo I cant say, not for me to decide I guess. > > > > > > > > Also can you tell me in more detail how collisions are broken. Please > > > > > be > > > > > spesific and maybe provide the meshes for testing. > > > > > > > > Best regards, > > > > > Jonne Nauha > > > > > realXtend developer > > > > > > > >http://www.realxtend.org/http://www.evocativi.com/ > > > > > > > > On Fri, Nov 5, 2010 at 8:39 PM, Mark Malewski <mark.malew...@gmail.com > > > > >wrote: > > > > > > > > > > Unless I'm mistaken that issue is being worked on at the moment. > > > > > > > Hopefully not too difficult to fix. > > > > > > > > > Can we expect to see an updated Naali_0.3.3.2 (or postfixes 2) with > > > > > > the > > > > > > collision fix? > > > > > > > > > Also will the UiExternal module work properly with the latest Naali > > > > > > 0.3.3-postfixes? > > > > > > > > > 2010/11/3 Antti Ilomäki <antti.ilom...@gmail.com> > > > > > > > > > Unless I'm mistaken that issue is being worked on at the moment. > > > > > >> Hopefully not too difficult to fix. > > > > > > > > >> 2010/11/3 Edwige Lelievre - ENER lab <edwige.lelie...@gmail.com>: > > > > > >> > According to the patch note "Sending ObjectDeselected packet to > > > > > >> > OpenSim. This caused collisions never to recalculate for > > > > meshes/prims > > > > > >> > after once selecting a object in build mode. " Does it mean the > > > > > >> > collisions should work now ? I tried but have seen no changes. > > > > > > > > >> > Edwige > > > > > > > > >> > On 2 nov, 19:28, MasterJ <djmat...@hotmail.com> wrote: > > > > > >> >> well done!!! > > > > > > > > >> >> who said 3 weeks is an eternity? :) (joke). > > > > > >> >> it's a lesson for Linden Lab look them they just start the mesh > > > > > >> >> support and only part of beta not all ... tsssss... > > > > > >> >> SLOWWWWWWWWWWWWWWWWWWWW Bouuuuuuuuhhh and they receive money for > > > > > >> >> that??? .... ok .. no way :) > > > > > >> >> Realxtend team is and still the best. > > > > > > > > >> >> time to test this famous drag and drop feature :) > > > > > > > > >> >> MasterJ > > > > > > > > >> >> On 2 nov, 11:08, Antti Ilomäki <antti.ilom...@gmail.com> wrote: > > > > > > > > >> >> > The long awaited (three weeks is an eternity if you're waiting > > > > for a > > > > > >> >> > new Naali release) Naali 0.3.3 is now out. > > > > > > > > >> >> > This version contains major changes in content creation / > > > > delivery, > > > > > >> >> > see full changelog here: > > > > > >>http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio. > > > > .. > > > > > > > > >> >> > Content delivery is one of the most important challenges for > > > > > >> >> > the > > > > > >> >> > Immersive Web or the open network of virtual worlds. Recently > > > > we've > > > > > >> >> > been doing a lot of work on easier and more powerful ways of > > > > > >> importing > > > > > >> >> > and exporting objects, collections of objects and entire > > > > > >> >> > scenes, > > > > some > > > > > >> >> > of the results are now available in the 0.3.3 Naali release. > > > > > > > > >> >> > Download yours here: > > > > > >>http://code.google.com/p/realxtend-naali/downloads/list > > > > > > > > >> > -- > > > > > >> >http://groups.google.com/group/realxtend > > > > > >> >http://www.realxtend.org > > > > > > > > >> -- > > > > > >>http://groups.google.com/group/realxtend > > > > > >>http://www.realxtend.org > > > > > > > > > -- > > > > > >http://groups.google.com/group/realxtend > > > > > >http://www.realxtend.org > > > > > > > -- > > > >http://groups.google.com/group/realxtend > > > >http://www.realxtend.org > > > > > > > > > > > > test4.blend > > > 264KAfficherTélécharger > > > > > > test4.scene.zip > > > 45KAfficherTélécharger > > > > -- http://groups.google.com/group/realxtend http://www.realxtend.org