Peter,

I second the notion.

*> From a user perspective, I think this is a great idea to keep things
handy while editing, specialy when using multiple screens.*

I completely agree.  From a user perspective (and I have 12 monitor displays
mounted vertically in three Quad-racks), it is REALLY nice being able to
finally utilize multiple screens.

The idea of being able to use your main monitor (as the in-world display)
and to use other monitors for the external GUI/menu/chat/editing controls is
extremely useful from a user perspective.  Thank-you Enne/Carlos!

            Mark


On Thu, Nov 4, 2010 at 3:40 PM, Peter Steinlechner
<[email protected]>wrote:

> Hi :-)
>
> From a user perspective, I think this is a great idea to keep things handy
> while editing, specialy when using multiple screens.
>
> Cheers
> Pedro
>
> 2010/11/4 Antti Ilomäki <[email protected]>
>
> Hi
>>
>> Looks very interesting indeed. Jonne has been really busy during the
>> past couple of days, so he probably hasn't had time to take a look at
>> your work yet. Do you have plans for integrating the work to the main
>> Naali Line?
>>
>> 2010/11/3 Enne R&D <[email protected]>:
>> > Hello everyone,
>> >
>> >                 As we said a few weeks ago, Enne is a company very
>> > interested in the RealXtend project. We find the need of a
>> different user
>> > interface where the editing windows could be moved outside the
>> > world visualization and several menus and toolbars were available.
>> >
>> >                 We have generated an installer for our UiExternal
>> version of
>> > Naali to make it easier to perform tests without having to compile. We
>> have
>> > uploaded the executable to our account of Google Docs; you can download
>> the
>> > file here:
>> >
>> >
>> https://docs.google.com/leaf?id=0B9DsRDvX1dXSNDJkNTRkMDQtZWUyYS00MWIxLTk4Y2YtMDhkNjA3ZDQ3YTdi&hl=en
>> >
>> > The main advantages of this idea are:
>> > - No module requires any change.
>> > - The UiModule is the only modified project and if the new
>> optional module
>> > (UiExternalModule) is not included, everything works as is working now.
>> > - More customization: The developer can define each window as
>> > in/out/moveable.  If a window is moveable, the user can place it in/out
>> the
>> > scene in runtime with a mouse click; and also to add/remove
>> menus anytime
>> > easily depending of the position of the widget.
>> >
>> >                 We have uploaded the code to github of the idea of
>> dynamic
>> > widgets :)  It is working now, and widgets can be placed inside the
>> scene
>> > or outside (as DockWidgets) and change their position in runtime with
>> > a mouse click!
>> >
>> >                 The code is
>> > in http://github.com/enne/naali/tree/UiExternalModule
>> > (available for all who want to try/test) and more details can be
>> found in
>> > the
>> > wiki:
>> http://wiki.realxtend.org/index.php/Main_Page/Naali_ui_external_windo.
>> .. and
>> > in the realXtend-dev group
>> >
>> http://groups.google.com/group/realxtend-dev/browse_thread/thread/48bbf37d19c7ebd0
>> >
>> >                 We will continue working in this way until we have your
>> > feedback. Your feedback/opinion will be much appreciated! Thanks in
>> advance
>> > for it!
>> >
>> > Best Regards,
>> >
>> > Daniel Ventura
>> >
>> >
>> >
>> > ENNE ENTERTAINMENT STUDIOS
>> >
>> > www.enne.es
>> >
>> > --
>> > http://groups.google.com/group/realxtend
>> > http://www.realxtend.org
>>
>> --
>> http://groups.google.com/group/realxtend
>> http://www.realxtend.org
>>
>
>  --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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