and what to do with .rex file?
how to use it?

On 4 déc, 09:35, Toni Alatalo <[email protected]> wrote:
> On Dec 4, 2010, at 4:50 AM, HartsAntler <[email protected]> wrote:
>
>
>
> > Also i think we should extend .rex to support a link to a script,
> > either js or python script.  Its a little unclear having .js files
> > floating in the directory along with all the other assets with out
> > some top level reference.  I propose a <script> xml element that goes
> > under entity, <script url="file://myscript.js"/>
>
> The schema of the files that Naali reads natively is that there are  
> all the entities with their components, and the values of the  
> attributes of the components. Nothing else.
>
> So the way to add script references is to add a component which has  
> the script reference as an attribute. It is already there, EC_Script,  
> and has as data the type (currently py or js file, adding py class ref  
> is on plans) and for files the asset ref.
>
> If you want to make a global script for some scene, which is not  
> attached to any 3d object, the way is to add a non-positioned entity  
> for that. IIRC the ChatApplication example demonstrates that, i.e. has  
> an entity "chatapplication" with Script pointing to the js source of  
> that app.
>
> I think we can think of some place in Blender too for such non-3d  
> data, it itself of course has datablocks like text etc.
>
> -Toni
>
>
>
> > -brett
>
> > --
> >http://groups.google.com/group/realxtend
> >http://www.realxtend.org

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