Hello,

Thanks for the tips. Today I've been trying Tundra.
I really like the way it works (in terms of flexibility) and the demos
definitely help =)

... but I still experience some problems and have a few questions for
you ;)

1) How can I use a heighmap with the Terrain Component? The terrain
editing tool doesn't seem to work for me and loading a png always
gives me "out of index problems"... (and I mean, for each value it
gives an error, no value is accepted ever!).

2) The second problem was during world building. Apparently, it does
not save my object positions correctly... Sometimes it does, other
times it does not. I edit the objects directly in the server. Do you
know what could be happening? I did not have this problem with Taiga.
Oh and sometimes I get this error that, maybe, is related:
[ECAtributeEditorBase] Error: Unknown atrribute type qvector3d for
ECAttributeEditorBase creation.

3) How can I use asset http fetching instead of local? I would really
like to try Taiga as a real server in a different machine and test
some client connections to it...

Thanks you!


On 17 Fev, 18:46, Toni Alatalo <[email protected]> wrote:
> On Feb 17, 2011, at 8:36 AM, Edgar Santos wrote:
>
> > Hello!
>
> Hi, (i corrected the subject where i think you had a typo :)
>
> > I guess I understand the Tundra concept. However, the only way to
> > build a scene is through txml definition?
>
> No, it supports dotscene import, like Taiga. So we've made our scenes in e.g. 
> Blender.
>
> You can just drag&drop one to the 3d view or scenestruct window.
>
> Also drag&drop of invidual .mesh files works. And 'enable manipulation' gives 
> the same editing gizmo which is used against Taiga too, it's missing a gui 
> still but you can use ctrl-tab to chose between move/rotate/scale.
>
> You can use scenestruct and eceditor to then add things like lights and audio 
> and web pages etc, and use scenestruct right click menu to save the txml you 
> created.
>
> > but I can't use them properly. For instance, the Avatar scene, I run
> > it on the server, then I login as a Client and I should be able to
> > control an avatar right? I just get the same view of the sever with
> > the freelook camera as usual. The same for the chat, etc...
>
> To use the local files as assets, you must start the viewer so that it finds 
> the assets.
>
> Simplest is to right-click on the xml you clicked to start the server, and 
> choose 'open tundra viewer in this directory' as shown in the screenshot 
> inhttp://www.realxtend.org/doxygen/tundradocumentfiles.html. I hope this 
> works in the 1.0.0 which was made in a new way, we had trouble with that 
> viewer launch thing in a test installer.
>
> If that 'open viewer here' thing does show in the menu, you have to resort to 
> commandline:
> viewer.exe --storage scenes\Avatar
>
> With http references you don't have to do this, but for local files is 
> basically the only way the app can know where to find files like the avatar 
> xml etc.
>
> Cheers,
> ~Toni

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