(Cross-posting, posted first to realxtend-dev, but this might be better mailing list for this post after all)
Good evening, With Tundra 2.0 the visual editing tools (gizmos) have changed a bit. If you wish to alter position, rotation or scale of an object, follow these steps: 0) Have content in the scene, f.ex start some of the example scenes in standalone mode: Tundra --file scenes/<SomeDemoSceneFolder>/<SceneFile>.txml 1) The editing gizmos are visible only if the EC editor is, so open the EC editor (shift+e, choose from the menu bar, or open via the Scene Structure window (shift+s): right-click an entity -> Edit). 2) Click an object in order to choose it for editing. Ctrl+click can be used to perform multi-select and multi-editing. 3) Now you should see the editing gizmo arrows on the object. 4) Drag the editing gizmo's axes in order to modify. 5) Keyboard shortcuts that are currently used the gizmo: - "§" (on the Finnish keyboard layout) / the key left of "1" - toggle visual editing aids: the gizmo and object highlighting - "1" - translate i.e. move, the default state of the gizmo - "2" - rotate - "3" - uniform scale; shift-drag some of the axes to perform non-uniform scaling Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org
