(Cross-posting, posted first to realxtend-dev, but this might be better
mailing list for this post after all)

Good evening,

With Tundra 2.0 the visual editing tools (gizmos) have changed a bit. If you
wish to alter position, rotation or scale of an object, follow these steps:

0) Have content in the scene, f.ex start some of the example scenes in
standalone mode: Tundra --file scenes/<SomeDemoSceneFolder>/<SceneFile>.txml
 1) The editing gizmos are visible only if the EC editor is, so open the EC
editor (shift+e, choose from the menu bar, or open via the Scene Structure
window (shift+s): right-click an entity -> Edit).
2) Click an object in order to choose it for editing. Ctrl+click can be used
to perform multi-select and multi-editing.
3) Now you should see the editing gizmo arrows on the object.
4) Drag the editing gizmo's axes in order to modify.
5) Keyboard shortcuts that are currently used the gizmo:
- "§" (on the Finnish keyboard layout) / the key left of "1" - toggle visual
editing aids: the gizmo and object highlighting
- "1" - translate i.e. move, the default state of the gizmo
- "2" - rotate
- "3" - uniform scale; shift-drag some of the axes to perform non-uniform
scaling

Grey skies,
Ali Kämäräinen

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