Wow guys, you really had a brainstorm this afternoon. Probably
interesting things to come.

Ali: I had already commented out all the code in the files you
mentioned, they did not cause errors. The big problems occurred with
PythonScriptModule and PythonScriptInstance, because they refer a lot
to stuff like Scene::Entity etc., and Scene is defined very
differently now.

Is 1.* going to be terminated completely now? Or developed in
parallel? Of course I can use the versions I've compiled so far as a
backup, but I think that there are others who have built a lot on 1.*,
like people at  the CIE that  I visited a couple of months ago.

Anyway, I'll wait for the official release then. Maybe someone else
will need PythonScriptModule, too, and  the project will advance.

Have a nice holiday guys.

On Jul 22, 8:08 pm, Jonne Nauha <[email protected]> wrote:
> Actually we have discussed this with Jukka from Ludo (and with Toni for many
> years moving sources to /src). What was discussed with Jukka before he left
> for summer holidays was the SDK vs. app level split being more strict. I
> have only done initial steps to do this separations. And I acknowledge that
> after everyone gets back things might still change, so its been on my mind.
>
> The idea Jukka had was to move the application layer to a different repo,
> that would then be fetched as a git submodule on top of the SDK, or even
> just pointing TUNDRA_SDK_ROOT to the app layer build system (this would be
> optimal imo). And the work I have been doing now supports all those
> possibilities once we decide something concrete.
>
> P.S Yeah dont spend too much on code, have a nice holiday ;)
>
> Best regards,
> Jonne Nauha
> Adminotech developer
>
> On Fri, Jul 22, 2011 at 6:44 PM, Ali Kämäräinen <[email protected]>wrote:
>
>
>
>
>
>
>
> > The new math classes are not currently exposed to Python. The math classes
> > are not QObjects, nor will be afaik. The QScriptBindings bindings generator
> > (found in JavascriptModule) can be probably extended to generate Python
> > bindings too. Whether they will be done using the decorator technique or
> > not, I don't know atm. The shape of PythonScriptModule and bin/pymodules is
> > horrible indeed, hear hear, and some major cleanup is needed.
>
> > I haven't paid much attention to the stuff that you have been working on
> > the tundra2-wip branch as I'm currently on my summer vacation, but what I've
> > glanced, there seems to be some good stuff happening there. But if I were
> > you, I wouldn't spend too much of a time yet fully restructuring the whole
> > project on my own as no other Tundra developer party have been consulted in
> > any way on the matter, nor any meetings (irl or irc) have been held. So my
> > advice would to hold your horses a bit, and it to start working on this
> > matter later in August.
>
> > Grey skies,
> > Ali Kämäräinen
>
> >  --
> >http://groups.google.com/group/realxtend
> >http://www.realxtend.org

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