Good evening, I have found a great ogre editor named Ogitor. it's really good to use it and can export the scene as .... .scene file. actually if i drag and drop this famous .scene file created with Ogitor it's appear blank on Tundra 1.0.8 or 2 it's totaly okay because i simply put hydrax and skyx with settings on Ogitor. so for tundra 1.0.8 it's can not work but for tundra 2.0 i don't exactly know how to made it work. logicaly i must drop meshes and .material on the same folder as the .scene file is problem is for hydrax and skyx i ... of course... have nothing like that probably i must put the /media/ folder of hydrax and skyx into the smae directory as the .scene file.
But it's just because actually Ogitor is not compatible with Tundra, simply, what you think about is that possible to made it work with tundra? then we have our building tool ;). source code and download is here : http://www.ogitor.org/Ogitor+0.4.4 more info on the wiki: http://www.ogitor.org/HomePage On 17 juil, 13:39, MasterJ <[email protected]> wrote: > hello to all i want to load a new module on tundra 1.0.8 at startup. > example hydrax.dll > > wich file must i need to mdoify for load hydrax at startup? then i can > test if it's work this time. > > On 6 juil, 21:35, MasterJ <[email protected]> wrote: > > > Hello to all i want to know what you think about that : > > adding some addons(integrate them?) as building tools like : > > > ofusion:http://www.ofusiontechnologies.com/oFusion.html > > > i have searched a few for Ogre Forests (made forests) but i can't > > found any picture i can only found this addon inside: > > python-ogre package and i 'm extremly lost with that (possible i must > > compile that ) -- http://groups.google.com/group/realxtend http://www.realxtend.org
