On Monday August 8 2011 20:35:56 Toni Alatalo wrote:
> > I have had a little play with the 1.0.7 binaries and was able to
> > create a little 6-object world with terrain and meshes, but never got
> > the texturing to work on either my Debian Box or a Win7 at work :-(. I
> > assume there was some post-compiling needed for the specific video
> > card?
> 
> Hm, so do you see textures in the demos? It should all work out of the
> box.

No. I got shapes fine, and a few flat-coloured objects. Oh, I got a texture on 
my terrain by over-riding the sample height-based multi texture script with 
one that just did a single texture for the whole. No joy applying what I 
learned of materials there to a mesh, though (had a mesh hill with a cave in 
it I put on the planar terrain).

The avatar test gave a texture on the avatar and on the fish (I think - it was 
a prety shark-coloured fish anyway).

At one point, I got (iirc the Win7 install at work) connected to a sample 
world I now can't find - had boats and some deer wandering about - the moving 
animal scripts worked fine. It was almost all in white and grey - a few 
coloured bits of the boats. Quite surreal :-). That was on a Media-Laptop with 
a reasonably beefy Radeon chip in it. I have a Nvidia GTX296 in my home box.

In my own worlds, I got stuck working out how to get a custom sky-texture - 
the built-in worked fine, but I could only get yellow/black stripes whenever I 
tried to set my own sky texture. (That is probably one better for irc than a 
board discussion - just mentioning it).


I am hoping that starting fresh with the prototype 2.0 might be easier (for 
certain definitions of 'easier' :-D ). Certainly if I could get something that 
looked like 

http://80.75.107.153/Tundra2/SkyXHydrax.png

(less the falling boxes physics test), I would be rather pleased! :-) The 
current poster-world for RealXtend (hi-tek floaty islands) looks prety amazing 
too - kudos to the creators!

Glenn

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