I took some time to investigate this black screen issue found on some
laptops (one of the has multi-touch and wacom pen input), and observed
that the Ogre+Qt -compositing path functions correctly on these
systems. I narrowed the issue down to finding the native HWND
compositing to cover the 3D rendering surface.

As a workaround, I implemented a command-line flag --
ogrecapturetopwindow, which can be tried to have Ogre blit on top of
the other window surfaces. See
https://github.com/LudoCraft/Tundra/commit/4b90c28e9ab7c590f525237a946fd2e54cf992b6
. This was tested to work and cause no artifacts on the pen-enabled
laptop, but the same mechanism on my desktop Win7 produces serious
flickering artifacts with the native desktop compositing.

At least it's a workaround that suits for now, pending until I have
more time to revisit the issue.

On 27 elo, 17:38, chatpakorn prasertsung <[email protected]> wrote:
> yes, I do install wacom tablet....
> surprisingly, after i uninstalled it, ... now it work.
> 2011/8/27 Antti Ilomäki <[email protected]>:

> > Do you happen to have wacom devices or touchscreens installed? We've
> > had some issues with black screens in connection with such hardware.
> > If this is indeed the case perhaps you can help us track down the
> > issue. In any case, hopefully someone can help you get started with
> > your project.

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