perfect ant thank you for the 2.1.1 release very good job again and my .txml file i have created on tundra 1 still working ;)
On 3 oct, 19:06, Toni Alatalo <[email protected]> wrote: > On Oct 3, 2011, at 7:28 PM, Jonne Nauha wrote: > > > Scripting API has changed a little bit but nothing too big. Eg. raycasting > > has been moved to scene.ogre.RayCast(..) from renderer.Raycast(..) and some > > other functions have been possibly moved/renamed. This will be mostly > > trivial search and replace checking for your scripts. If you > > BTW renderer.Raycast wasn't moved for this release -- the preferred way > changing to be scene.ogre (or scene.physics iirc) instead of 'renderer' for > scene queries (like raycast) was introduced already in the 2.0.0 (and i think > in the 2preview) release. > > the plain renderer.Raycast is still there in renderer, though, for backwards > compatility .. a lot of even very old scripts use that. so it is there both > in 2.0 and 2.1 (current), as basically the same that was in 1.0 (and almost > back to naali 0.1 :) > > the thing we encountered in one app was using the new (tundra2) selection > layers in raycast, from the old renderer func -- which had been cleaned away > (for 2.1) as the preferred way is the IRenderer gotten via scene(.ogre) now. > > we (in that playsign project) were probably the only ones with the code like > that, and was good for us to switch to the new preferred way anyways, so i > didn't put dupes back to the old renderer place (where Lasse had had them > originally) and figured that it was no issue for the release (no one would > encounter it). > > was travelling all of today, at home on a mac now - but when tested things on > linux and windows at work on Friday, seemed pretty good. let's see how it > goes, does Antti finally get rid of the crazy wacom-tablet-blackscreen thing > etc. > > ~Toni -- http://groups.google.com/group/realxtend http://www.realxtend.org
