perfect ant thank you for the 2.1.1 release

very good job again and my .txml file i have created on tundra 1 still
working ;)

On 3 oct, 19:06, Toni Alatalo <[email protected]> wrote:
> On Oct 3, 2011, at 7:28 PM, Jonne Nauha wrote:
>
> > Scripting API has changed a little bit but nothing too big. Eg. raycasting 
> > has been moved to scene.ogre.RayCast(..) from renderer.Raycast(..) and some 
> > other functions have been possibly moved/renamed. This will be mostly 
> > trivial search and replace checking for your scripts. If you
>
> BTW renderer.Raycast wasn't moved for this release -- the preferred way 
> changing to be scene.ogre (or scene.physics iirc) instead of 'renderer' for 
> scene queries (like raycast) was introduced already in the 2.0.0 (and i think 
> in the 2preview) release.
>
> the plain renderer.Raycast is still there in renderer, though, for backwards 
> compatility .. a lot of even very old scripts use that. so it is there both 
> in 2.0 and 2.1 (current), as basically the same that was in 1.0 (and almost 
> back to naali 0.1 :)
>
> the thing we encountered in one app was using the new (tundra2) selection 
> layers in raycast, from the old renderer func -- which had been cleaned away 
> (for 2.1) as the preferred way is the IRenderer gotten via scene(.ogre) now.
>
> we (in that playsign project) were probably the only ones with the code like 
> that, and was good for us to switch to the new preferred way anyways, so i 
> didn't put dupes back to the old renderer place (where Lasse had had them 
> originally) and figured that it was no issue for the release (no one would 
> encounter it).
>
> was travelling all of today, at home on a mac now - but when tested things on 
> linux and windows at work on Friday, seemed pretty good. let's see how it 
> goes, does Antti finally get rid of the crazy wacom-tablet-blackscreen thing 
> etc.
>
> ~Toni

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

Reply via email to