According to 
http://groups.google.com/group/realxtend-dev/browse_thread/thread/166a75aa4a8ef0d9
assets do not need to be placed where there is HTTP access using
'localDir=' in 'HttpAssetStorage'

It would be nice if I didn't have to post assets to a remote location
and just keep everything together.

Evan

On Oct 13, 11:18 am, Toni Alatalo <[email protected]> wrote:
> On Oct 13, 2011, at 7:07 PM, Evan wrote:
>
> > Would anyone know how to properly utilize localDir for
> > HttpAssetStorage?
> > I'm trying to run a Tundra 2.1 server with local assets at 'C:\tundra
> > \working\assets\' and the .txml file at 'C:\tundra\working\'
> > Then I'll use the client software to connect remotely via the server's
> > IP address.
>
> You need to put your dir somewhere to where there is HTTP access.
>
> Your personal webspace, or even dropbox, works for developing and testing.
>
> Some web hosting service then for for lots of usage.
>
> > Am I going about it the wrong way by putting in --file when I run
> > tundra.exe for server? Is there a better way of handling import of
> > assets? Do I need to place the .txml file and assets elsewhere?
>
> --file is good for the server, to load the scene. Similar to how you can load 
> OAR archives in Opensimulator, if you have happened to use that earlier.
>
> But indeed the assets need to be on the web.
>
> The TXML doesn't need to be on the web, as the scene data that is read from 
> it on the server, is what is synched from Tundra server to clients when you 
> login and use the server.
>
> > I have so many questions and there seems to be a lack of current
> > documentation for the latest Tundra server.
>
> Almost everything is the same as for 1 series, the change to 2 was more in 
> the internals.
>
> The new thing in 2 is that you don't need to convert asset references (e.g. 
> "my.mesh") in your txml when you use it on the server, as the server can tell 
> a base url like thing (default storage, the url prefix basically) during 
> login.
>
> > I appreciate all help, even if it's a step by step.
>
> Thank you :) .. so at least now you know that need to use some http server 
> for http access -- Tundra itself doesn't have one for asset serving purposes 
> (it does have some http handlers in optional modules for other purposes).
>
> I've so far been doing the annoying asset ref conversions (with scene 
> publishing scripts) that Tundra1 required, am still not fully familiar with 
> the base url / relative refs / default storage thing in 2 .. but have seen 
> the console messages from it when running Tundra recently, and seems that it 
> worked correctly automatically for me.
>
> > Evan
>
> ~Toni

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