On Dec 9, 2011, at 1:31 AM, glenalec wrote: > Just a quick verification of an assumption: namely: > The default scale used in ReX is 1unit=1m? > (Obviously it is easy enough to have whatever local scale you want > just by saying 'this is my scale' and doing all your modeling to that;
Yes - especially for the latter part: your scale is what you say it is. AFAIK basic principle in computer worlds is that it is good to have 1.0 where you most need precision - if you make a galaxy, perhaps it's a light year or so. This is because with very large or small numbers floating points are more imprecise. > however there is presumably a need for a standard scale for inter- > operability if you want to have 3rd-party objects and avatars entering > the world without scale-mismatch issues.) Yes, and the default avatars are in 1 unit = 1 meter scale (e.g. the current ones in www.realxtend.org service - hey Boris you still haven't put the blend files anywhere?) That is good for human scale things. > Or does ReX have facilities to auto-rescale import objects > (particularly external avatars) if the world needs a different scale? It is easy to script, with a couple of lines of Javascript for example. ~Toni -- http://groups.google.com/group/realxtend http://www.realxtend.org
