On Dec 9, 2011, at 1:31 AM, glenalec wrote:
> Just a quick verification of an assumption: namely:
> The default scale used in ReX is 1unit=1m?
> (Obviously it is easy enough to have whatever local scale you want
> just by saying 'this is my scale' and doing all your modeling to that;

Yes - especially for the latter part: your scale is what you say it is.

AFAIK basic principle in computer worlds is that it is good to have 1.0 where 
you most need precision - if you make a galaxy, perhaps it's a  light year or 
so. This is because with very large or small numbers floating points are more 
imprecise. 

> however there is presumably a need for a standard scale for inter-
> operability if you want to have 3rd-party objects and avatars entering
> the world without scale-mismatch issues.)

Yes, and the default avatars are in 1 unit = 1 meter scale (e.g. the current 
ones in www.realxtend.org service - hey Boris you still haven't put the blend 
files anywhere?)

That is good for human scale things.

> Or does ReX have facilities to auto-rescale import objects
> (particularly external avatars) if the world needs a different scale?

It is easy to script, with a couple of lines of Javascript for example.

~Toni

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