Also I'm not saying there is only two ways to accomplish movement in scripting, just the two main ways I have seen used and have used myself. Usually code I have encountered or made wont move things like this but move objects on actions like keyboard movement or mouse movement. As said I have done camera transitions where I used lerp/slerp with a target pos and rot and the animations time t was always the same no matter how long the distance to travel was, there it worked. With QTimeLine you can determine the length of the timeline so it does not always have to be same length (for me I just used the main update frametime for increasing t).
Ask if you have question, I'm here to help. Best regards, Jonne Nauha Adminotech developer -- http://groups.google.com/group/realxtend http://www.realxtend.org
