Also I'm not saying there is only two ways to accomplish movement in
scripting, just the two main ways I have seen used and have used myself.
Usually code I have encountered or made wont move things like this but move
objects on actions like keyboard movement or mouse movement. As said I have
done camera transitions where I used lerp/slerp with a target pos and rot
and the animations time t was always the same no matter how long the
distance to travel was, there it worked. With QTimeLine you can determine
the length of the timeline so it does not always have to be
same length (for me I just used the main update frametime for increasing t).

Ask if you have question, I'm here to help.

Best regards,
Jonne Nauha
Adminotech developer

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