Thanks Toni,

I will check on Monday (my Ubuntu box is at work - I never managed to get a 
build even approaching working on my home Debian system :-( I am hoping I can 
just move the binaries across from the work system as I did with the old naali 
builds. :-) )

On Friday January 27 2012 19:26:48 Toni Alatalo wrote:
> On Jan 27, 2012, at 1:59 AM, glenalec wrote:
> > Having yet another go at compiling here. Bogged at this point :-(
> 
> > Compiling the deps from build-ubuntu-deps.bash seemed to work, then:
> If that script completes, it has built Tundra itself too. Is a bit badly
> named, as it doesn't only build the deps, but after those the the app/sdk
> itself as well. So did all of that script work for you, or did it fail at
> some point?
> 
> I've recently installed Tundra from scratch on Oneiric 64bit, to a server
> in a virtual machine (is running at playsign.fi both 2345 (now tcp) with
> knet and a test backend for the Flash (stage3d with away3d) client)).
> Works with the stock Ogre from Ubuntu etc (the ppa for ogre is not needed
> anymore, except to get shaders with cg, which I ofc didn't need on a
> headless server).
> 
> > /opt/naali$ NAALI_DEP_PATH=/opt/naali-deps/ cmake -Wno-dev .
> 
> After running the script, to rebuild after git pull or own modifications,
> just 'make' usually suffices for me. If it borks about cmake probs after
> bigger changes in the project, I usually just run the whole build script
> again (as don't remember how to set that env var and am not sure if it
> suffices).
> 
> ~Toni

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

Reply via email to