Thanks Toni, I will check on Monday (my Ubuntu box is at work - I never managed to get a build even approaching working on my home Debian system :-( I am hoping I can just move the binaries across from the work system as I did with the old naali builds. :-) )
On Friday January 27 2012 19:26:48 Toni Alatalo wrote: > On Jan 27, 2012, at 1:59 AM, glenalec wrote: > > Having yet another go at compiling here. Bogged at this point :-( > > > Compiling the deps from build-ubuntu-deps.bash seemed to work, then: > If that script completes, it has built Tundra itself too. Is a bit badly > named, as it doesn't only build the deps, but after those the the app/sdk > itself as well. So did all of that script work for you, or did it fail at > some point? > > I've recently installed Tundra from scratch on Oneiric 64bit, to a server > in a virtual machine (is running at playsign.fi both 2345 (now tcp) with > knet and a test backend for the Flash (stage3d with away3d) client)). > Works with the stock Ogre from Ubuntu etc (the ppa for ogre is not needed > anymore, except to get shaders with cg, which I ofc didn't need on a > headless server). > > > /opt/naali$ NAALI_DEP_PATH=/opt/naali-deps/ cmake -Wno-dev . > > After running the script, to rebuild after git pull or own modifications, > just 'make' usually suffices for me. If it borks about cmake probs after > bigger changes in the project, I usually just run the whole build script > again (as don't remember how to set that env var and am not sure if it > suffices). > > ~Toni -- http://groups.google.com/group/realxtend http://www.realxtend.org
