Thanks, Toni,

I do need SkyX, so I plugged the Ogre PPA into my sources.lst and apt-
got the needed bits no problems.

Hit a compiler error I am pretty sure is my home system running out of
memory (an upgrade is way overdue and on my shopping list!).

Will try at work tomorrow on a machine with a decent ammount of RAM,
but from how far the compile got here, I am quietly confident.

Regards and thanks,
Glenn.

On Feb 5, 6:02 pm, Toni Alatalo <[email protected]> wrote:
> On Sat, 2012-02-04 at 21:47 -0800, glenalec wrote:
> > I am trying to compile under Debian/Testing and am hitting a snag. Not
> (...)
> > Using build-ubuntu-deps.bash as a reference, I successfully got all
> > the required packages installed and a good chunk of the compile went
> > through. The error occurred at this point:
>
> That happens on ubuntu too with system Ogre - debian/ubuntu Ogres are
> not found by the cmake stuff in SkyX, i don't know why really. Is in
> tracker: "SkyX does not build on stock Ubuntu 
> 11.10"https://github.com/realXtend/naali/issues/320
>
> We talked that can fix that in our copy of SkyX in the Tundra deps repo,
> just need to make it find Ogre like Tundra itself does or somehow.
> For graphical linux use i've been using a ppa for other reasons (to get
> cg support) -- with that ogredev thing SkyX works, builds out of the
> box. I think also for the Chiru folks which have recently switched to
> using source builds Ogre, or?
>
> SkyX is of course totally optional, the quick fix is to disable it. On
> server especially as there it is not used, is just a sky rendering
> plugin. This is how that is done (copy-pasted from the issue comments):
>
> "As a workaround, can comment out all SkyX -related items in
> build-ubuntu-deps.bash, and set ENABLE_SKYX to 0 in
> CMakeBuildConfig.txt"
>
> (...)
>
> ~Toni

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