On Mar 16, 2012, at 2:30 PM, Glenn Alexander wrote:
> tunnels under the terrain are important). I insert them into the scene by 

tunnels sound very cool :)

> hand-editing the txml file. Then tweak their location/size within the server 

is hand-editing somehow useful for you, or  could the drag&drop of the mesh 
file to the scene work too?

> worlds live (I think one of the Tundra devs is also a Blender dev, so they 
> appear to integrate quite well).

yes i used to work on Blender dev before reX (was very happy to be in the team 
for Elephants Dream :) -- Brett has made that live integration (last stages 
were sponsored by Adminotech) and I've also studied it through.

thank you very much in participating in the helping & sharing the info on what 
works for you!

> Glenn.

~Toni

> On Friday March 16 2012 22:29:44 Vaibhav Vaidya wrote:
>> @Toni :
>> 
>> Actually, I want to create a world which there is a large terrain, meshs,
>> 3d models with animation and scripting, etc. I think blender won't be
>> suitable for my requirements (haven't worked on Blender before). So, is
>> there any other tool which has all these functionalities. Or is it possible
>> to create such a scenario in Tundra?? Very Desperate to know about it..
>> 
>> ~Vaibhav
>> 
>> On Fri, Mar 16, 2012 at 4:42 PM, Toni Alatalo <t...@playsign.net> wrote:
>>> Vaibhav Vaidya <vaibhav.vaidy...@gmail.com> kirjoitti Mar 16, 2012 kello
>>> 12:42 PM:
>>> 
>>> Now, I am able to host the sample scenes over Tundra. I want to create my
>>> own scenes. Is there any GUI interface to create a scene (or world) and
>>> export it to a .txml file??
>>> 
>>> 
>>> Blender is one.
>>> 
>>> ~Vaibhav
> 
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