Ok.. I can write a script which runs on the server but how to write a some
other script script read value from this script?

On Mon, Apr 23, 2012 at 10:20 PM, Toni Alatalo <[email protected]> wrote:

> On Apr 23, 2012, at 7:46 PM, Vaibhav Vaidya wrote:
>
> I tried this also. I created a simple script which increments the time
> attribute by some amount but the problem is that if I choose run mode to
> server, the script doesn't execute. And, if I choose run mode to both, the
> second client gets initialized with some initial value and it starts
> increment from that value and hence, not synchronized with the previously
> connected client.
>
>
> Perhaps the server doesn't run with SkyX as it needs shaders etc?
>
> If that's the case, one solution is to have a abstract server side script
> that only does the incrementing, and then another script on the client side
> that reads those values and puts them to SkyX.
>
> Vaibhav
>
>
> ~Toni
>
> On Mon, Apr 23, 2012 at 7:38 PM, Ali Kämäräinen <[email protected]>wrote:
>
>> Hi,
>>
>> Set 'timeMultiplier' to 0 and use the 'time' attribute to synchronize the
>> time between all participants. The changes that the time multiplier does
>> for the 'time' attribute are not replicated as it would produce substantial
>> amount of the network traffic. If you want to animate the time, you can
>> create a simple script that increments the time attribute, say, each 10
>> seconds.
>>
>> Grey skies,
>> Ali Kämäräinen
>>
>> --
>> http://groups.google.com/group/realxtend
>> http://www.realxtend.org
>
>
>
> --
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> http://www.realxtend.org
>
>
>  --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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