On Sat, 2012-08-25 at 19:50 -0700, Peter C. wrote:
> Hey, I'm using the blender2ogre exporter and I'm having issues with
> exporting a character mesh from a .blend file. I'm using Linux Mint 13
> (Ubuntu 12.04), and I have the ogre tools installed, along with meshy,
> and when I click export, the textures, .txml, and the materials
> export, but the mesh and animations don't export. Does anyone have any
> suggestions as to what may be going wrong here? I've also noticed that

Probably you have a new version of Blender (2.63*) and an old version of
blender2ogre which has not been adapted to work with the new mesh kernel
2.63 introduced (bmesh - current Blender really should be called 2.7 or
something to notify the big change, compared to 2.62).

This was discussed here in late June, in "[realXtend] Belnder->Tundra
integration" https://groups.google.com/forum/?fromgroups=#!
topic/realxtend/XyxZBnVWuXM

>  the preview in Tundra is not working. It will load the viewer,
> however it says there is no scene file in the console log, and nothing
> is displayed in the window. I'm currently trying to get some test
> content up and running, but I can't get anything to export, so I
> really can't do anything at this point.

The old mesh api in Blender was just dropped so the old script simply
fails to export any geometry.

We dug an updated version from the Ogre forum back when encountered this
-- it was there early on and worked well, so there should be no prob.
http://www.ogre3d.org/forums/viewtopic.php?f=8&t=61485&start=525 links
to this at the end and it states 2.63 support:
blender2Ogre-0.5.7-preview1.rar
http://www.ogre3d.org/forums/download/file.php?id=4095&sid=64a791e6cf0e21f8631628ec216889e8
 .. seemed that that was the latest version there.

At one point I understood that Brett would have adopted that to
blender2ogre upstream but haven't checked. Adminotech hired him earlier
to write the exporter (when there was no Ogre export at all for the new
Blender 2.5 series) but I was told recently that Brett is now busy with
other things, possibly means that we'll start maintaining it from here 

In the meetings last week we, as in the association, proposed to use
money liberated from me (university starts paying me part-time
similarily as the foundation has done to take care of reX) to bugfixing
(issue tracker cleanup) and maintenance and blender2ogre is within scope
there (was my proposal). Adminotech made a good offer to do this work
pretty cheaply (for non-profit price, as all foundation work) so
situation with maintenance of these things should get better now.

> Peter

~Toni
> 
> 
> -- 
> http://groups.google.com/group/realxtend
> http://www.realxtend.org


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