Yeah, sound like a reasonable thing to do. However I'm not sure how much
our av is loading the CPU side when they are stationary (physics should be
in "rest" mode), would need to investigate a bit. For us at Meshmoon I need
to optimize many things in the js script side before doing things like
this, although this is a easy thing to add quickly. Mainly I'd need to
implement the few optimizations from the Tundra example avatar scripts.
Using only one script engine and using the EC_PhysicsMotor to drive the
movement on the c++ side. But our av script has lots of other optimization
the core example does not have, we have been running 30-40 avatars with our
script without server breaking a sweat.

Would be fun to get to 200 avatars with Tundra before OpenSim :) Of course
it might be hard to compare the things you can do with your avatar,
smoothness of movement etc. but still. OpenSim has quite the leg up on the
optimization work, I think they've been doing it for years now (I remember
in ~Naali times when they wanted 100 avatars and were working actively on
that goal with Intel if i remember right).

Best regards,
Jonne Nauha
Meshmoon developer at Adminotech Ltd.
www.meshmoon.com


On Wed, May 15, 2013 at 7:32 AM, <[email protected]> wrote:

> Just for info about where the Opensimulator side is with regards to
> scalability and stability for meetings now,
>
> and this particular point about sitting as a way to optimize is I think
> very clever and something that we could apply with avatars on realXtend
> too, no? just disable physics when sitting disables movement. IIRC also
> with Tundra and rex&meshmoon AV apps physics has been a bottleneck. I think
> Opensim adopted this from SL.
>
> sitting-at-an-airportly yours,
> ~Toni
>
> *From:* Diva Canto
> *Sent:* Wednesday, May 15, 2013 2:34 AM
> *To:* [email protected]
>
> Thanks everyone who came to the load test today. We hit 121 people
> (actual viewers) spread through 4 neighboring regions joined at a
> corner, running on the same server, with practically no chat lag and no
> sim crashes! People were chatting all the way through for 90 minutes.
>
> The goal of these tests is to find out how many people can fit in a
> virtual gathering scenario, so we ask everyone to sit down instead of
> running around. Sitting down not only captures the scenario well, but,
> technically speaking, the avatars are removed from physics, which makes
> the sims not have to work so hard.
>
> The test grid was running the latest code from the dev branch, with no
> additional improvements.There were a few quirks here and there; we'll be
> analyzing the logs in the next few days.
>
> We'll be making a few more of these load tests in the next few months.
> Next time, we'll announce it in advance and more widely.
> We would like to reach the 200 people mark soon!
>
> Diva
> _______________________________________________
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> [email protected]
> https://lists.berlios.de/mailman/listinfo/opensim-dev
>
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