Great work Lasse!

On Thu, Aug 22, 2013 at 6:44 PM, "Lasse Öörni" <[email protected]>wrote:

> Hello,
> after some months and 605 source code commits compared to the previous
> release, today it's finally time to release version 2.5.1 of the realXtend
> Tundra SDK.
>
> Like before, the Windows & OS X binary downloads are at
> http://code.google.com/p/realxtend-naali/downloads/list
>
> A first time for the Tundra core releases, we now have also 64-bit Windows
> builds. This should help with running against the 2GB process memory limit
> in 32-bit builds.
>
> The major changes, new features and fixes include (an overwhelming
> majority of these have been contributed by Admino Technologies):
>
> - Update to Qt 4.8.5 on Windows and OS X.
> - Update to Ogre 1.9 RC1.
> - Update to a new version of MathGeoLib with several new functions and
> bugfixes.
> - Configurable texture budget: when exceeded or near exceeded, textures
> will be loaded in reduced resolution.
> - Ogre instancing support in the Mesh component. Automatic generation of
> instanced versions of the SuperShaders.
> - Threaded HttpAssetProvider cache write to improve performance and
> responsiveness when loading a scene with a "cold" cache.
> - Improved build and installer scripts on Windows, including support for
> 64-bit targets. Installer detects and optionally removes old Tundra
> installation.
> - Improved Linux build script. Contributed by Peter C.
> - Possibility to build only Debug or Release dependencies instead of both
> to reduce the dependencies build time.
> - Cleaned up startup configuration file syntax: use the same commands as
> command line startup parameters. Allow configuration files to include
> other configuration files.
> - All startup parameters unified to lowerCamelCase format for better
> readability. Old format also retained for now.
> - Possibility to access scene components without the EC_ prefix from
> script; .txml files saved without the EC_ prefix.
> - Possibility to access entity's components in lowerCamelCase from script
> for better readability.
> - Support for grouping entities in the Scene Structure window.
> - Show attributes optionally in the Scene Structure window.
> - Live-update attribute metadata in the EC-editor if changed during
> runtime.
> - Split less used or deprecated modules to the TundraAddons repository.
> - Add version information to the Tundra executables and libraries on
> Windows.
> - Distance along the ray added to RayCastResult.
> - RaycastAll() functions in OgreWorld for returning all hit objects along
> a ray.
> - PhysicsConstraint component.
> - Separate machine-readable ID's for component attributes in addition to
> the human-readable attribute names. This allow changing the human-readable
> name without breaking scene files.
> - Help text is shown if starting Tundra without a scene file.
> - Improved Profiler display. kNet network statistics shown in its own
> Profiler tab by default.
> - Bug fixes to allow creating components unparented (without a scene or
> entity). When serializing a scene description on import, use this feature
> to prevent changing the actual scene yet.
> - Transform gizmo bugfix: allow unlimited drag to the negative axis
> direction.
> - Fix loading of Ogg Vorbis sounds sometimes producing garbage audio.
> - API cleanup; more getter functions modified to concise form without the
> Get-prefix. Old functions retained, but marked deprecated.
>
> Have fun!
>
>
> - Lasse
>
>
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> http://wiki.realxtend.org
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