Chris Dwyer wrote:
> PS: I have always wondered why Postscript has never been used as an  
> interface for both screen and paper. I know Apple tested it years  
> ago, but could not agree on Adobe's licensing demands, so Apple  
> developed their own GUIs.
It was... c.1990 I believe
First SUN computers had a Postcript windowing system, then NeXT had 
serious idea to use Display Postscript for its entire windowing system. 
Postscript is actually a special evolution of FORTH and could be very 
fast when/if optimized. But in 1990 the only hardware which had the oomf 
was very expensive such as Silicon Graphics computers. NeXT was Steve 
Jobs grand project after he left Apple [was ousted] ... It was full of 
great ideas and had some great software, a natural successor to Amiga in 
many respects. I attended a bunch of NeXT users groups meeting in New 
York. The thing that burning us all up [Amiga lovers] was the hotly 
rumored graphics card which was going to let the NeXT graphics really 
fly - alpha transparency thought the windowing system, easy programmer 
calls to it etc. finally at one meeting some guy showed up with it in 
his briefcase, breathless having just arrived in New York for the 
meeting to demo th card and show off fancy application for it. It WAS 
gorgeous. Then he left and the next few meetings there was no card... we 
began to suspect there was one NeXT  guy flying around th country  with 
the one NeXT graphics card showing up at shows, users groups etc.

Anyway it never quite materialized, although some beautiful graphics 
apps did taking full advantage of the postscript system. NeXT OS was 
based on Mach and Unix from
Carnegie Mellon. Then It became NeXTStep and would even run on regular 
Intel PC -- terrific it was. Finally Apple got themselves in a really 
bad know and Steve Jobs was rehired. He sold them NeXTStep and it was 
retooled and renamed MacOSX haha tada!

I think along the way the Display Postscript was dropped, in part 
because there was not enough momentum behind it. Silicon Graphics 
developed GL [Graphics Language] then OpenGL which became something of a 
norm and when cheaper  Video cards started coming available for PCs 
c.1993 OpenGL swept into acceptance. Display Psotcript could not really 
compete because it had a complex layering and nesting  ideas, but did 
not have any implicit concept of 3D. OpenGL on the other hand was *all*
 about #D and lighting and renderers and shaders etc -- hotly driven by 
the game market. Ironically perhaps 3D interfaces have still not really 
happened even thought graphics systems now are cheap and awesome and 
ubiquitous. In the background of course postscript RIPs [Raster Image 
Processors] have become very powerful and a mainstay of publishing and 
print technologies.The NeXT seemed at the time to have pushed all the 
right buttons, but it took 10 years really for it to happen.. so it goes
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