Mat, there is nothing guaranteed about UDP (as you said) since it's 
essentially a "one-way" transmission.  It just sends blindly and hopes the 
packet gets through to someone who wants it.  If you want guaranteed 
connectivity, use TCP or build your own two-way acknowledgement/retry 
scheme on top of UDP.  I cannot say what scheme your game site uses.  And 
I'm not sure you can really do it easily in Rebol since I dunno if you can 
access the packet identifier word.  Someone more knowledgable of the 
innards of Rebol would have to answer that.  If not, you'd need to build 
some kind of packet ID into the data format of each packet sent... create a 
timeout on the sending end... resend if you didn't receive an 
acknowledgement from the receiver in time, etc.  Basically, build TCP! 
:)   Hope this helps.  Russ
At 03:32 PM 11/25/00 +0000, you wrote:
>Heya Mat,
>
>MB> Or does Rebol do it automatically when opening a UDP:// URL?
>
>Really not having much luck with this ML am I? :(
>
>--
>Mat Bettinson - EuroGamer's Gaming Evangelist with a Goatee
>http://www.eurogamer.net | http://www.eurogamer-network.com
>
>
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