I've been puzzling over this one.

I have a game object like this:

gomoku: make object! [
  cellsize: 20

  do-preview: does [ uses the value of cellsize ]

  resize-board: does [ cellsize: new_computed_value ... ]
]

When I call the function 'resize-board, it changes the
cellsize value correctly - printing it to console to confirm
that it has changed, but when I call the 'do-preview
function directly after this, it still shows the original
value.  There are no other functions that change the value
of 'cellsize.

Ideas?  Have I corrupted the interpreter somewhere that
might be doing this?

--
Graham Chiu
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