I think I'm late on this list, but herein lies a question I need answered, too.
> I was thinking that removing each string from balls, when picked, would > ensure that there were no duplicates, but I haven't tried yet. CLEAR, CHANGE > & REMOVE are like using a chainsaw, therefore I presume REPLACE is needed to > delete just one element from a series/block. How can REPLACE be used to not > leave a blank string in the block, so that it can't be picked? This would > also affect RANDOM's range the way I am using it. My problem, usually, has been that when using a for loop on a series which gets altered, the loop fails to access the altered series/block, but continues to use the original. How do I go around this? (Ie, if I have [a b c d] and I run a for loop through it, when the loop reaches c, I want to append [e f g] to the block, and continue running the loop through e f g...) Does this make sense? Thanks everyone. --Charles > > Any help/ideas will be appreciated. > > Donald Dalley > > -- > To unsubscribe from this list, please send an email to > [EMAIL PROTECTED] with "unsubscribe" in the > subject, without the quotes. > -- To unsubscribe from this list, please send an email to [EMAIL PROTECTED] with "unsubscribe" in the subject, without the quotes.
