I think I'm late on this list, but herein lies a question I need
answered, too.

> I was thinking that removing each string from balls, when picked, would
> ensure that there were no duplicates, but I haven't tried yet. CLEAR,
CHANGE
> & REMOVE are like using a chainsaw, therefore I presume REPLACE is needed
to
> delete just one element from a series/block. How can REPLACE be used to
not
> leave a blank string in the block, so that it can't be picked? This would
> also affect RANDOM's range the way I am using it.
   My problem, usually, has been that when using a for loop on a series
which gets altered, the loop fails to access the altered series/block, but
continues to use the original.  How do I go around this?  (Ie, if I have [a
b c d] and I run a for loop through it, when the loop reaches c, I want to
append [e f g] to the block, and continue running the loop through e f g...)
Does this make sense?  Thanks everyone.

--Charles

>
> Any help/ideas will be appreciated.
>
> Donald Dalley
>
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