Hi All,

This makes life easier for everyone.
I am very aware of the mentioned limitations as I see them when implementing
Rugby.

My current approach has been to use mold do and do mold.
What happens when deserializing with do in 2.6 ?

So... why these changes in particular? Floating code?

I'll put out a Rugby for 2.6 that uses the new serialization scheme asap.

--Maarten


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