Hi All, This makes life easier for everyone. I am very aware of the mentioned limitations as I see them when implementing Rugby.
My current approach has been to use mold do and do mold. What happens when deserializing with do in 2.6 ? So... why these changes in particular? Floating code? I'll put out a Rugby for 2.6 that uses the new serialization scheme asap. --Maarten -- To unsubscribe from this list, please send an email to [EMAIL PROTECTED] with "unsubscribe" in the subject, without the quotes.
