Hi all,

There is a way how to "draw" directly into Rebol's face image using dll
calls....I did a library wrapper for reading/writing/showing more than 200
image formats using xnview library...I'll release it soon. I think using
this method we could even for show Direct3D/OpenGL.... output embedded in
Rebol gui.

regards,

Cyphre

----- Original Message -----
From: "Anton" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, August 02, 2002 2:53 AM
Subject: [REBOL] Re: PC Uptime


> How do we get a pointer to the rebol window frame
> buffer from rebol? I don't think there is a way
> in rebol.
> However, that sparks an idea. You can probably
> open your own "windows" window, then you can find
> the pointer to its frame buffer.
>
> Anton.
>
> > While we are on the subject of using Windows calls to do fancy stuff . .
.
> > anyone tried "wrapping" the DC (Device Context?), SetPixel and FreeDC
> > routines to enable direct pixel manipulation. I don't know enough
> > about the
> > Windows API set myself but was told by a C programmer type that
> > these three
> > would be a good start for fast drawing on large faces. Comments?
> >
> > Regards,
> >
> >      Ashley
>
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